Rust Dashboard98,236 playing

ServerControl isolated validation

Offline 188.255.115.127:29115 checked 11d ago

moddedcarbon

Players now

0of 1
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,317

top 70%

7-day average

0

peak –

Last wipe

11d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is ServerControl isolated validation online, and how reliable is it?

We last saw ServerControl isolated validation 11 days 8 hours ago. It is offline at the moment. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 18 October 2026, when Rust Dashboard first saw it.

Which version of Rust does ServerControl isolated validation run?

Rust network protocol 2634 and build 167781 is running on ServerControl isolated validation, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is ServerControl isolated validation located?

No region is published by ServerControl isolated validation. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 188.255.115.127:29115 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include ServerControl isolated validation?

These Rust Dashboard lists include ServerControl isolated validation: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on ServerControl isolated validation mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server from ServerControl isolated validation as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is ServerControl isolated validation?

At the moment ServerControl isolated validation is offline; it last showed 11 days 8 hours ago.

How does ServerControl isolated validation rank against other Rust servers?

Player hours over seven days put ServerControl isolated validation at #15,317, in the top 70% of all ranked servers.

Reset times

What is the wipe schedule on ServerControl isolated validation?

ServerControl isolated validation has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 11 days 8 hours ago.

Map and rules

What are the rules and settings on ServerControl isolated validation?

You will not find a gather rate in the name of ServerControl isolated validation. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat runs here.

Which map does ServerControl isolated validation run?

A procedural map is what ServerControl isolated validation runs, generated by the game.

Join

How do I join ServerControl isolated validation?

Type client.connect 188.255.115.127:29115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp1
Max players 1 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.