Rust Dashboard57,954 playing

Staging Dev Server

Offline 188.245.20.40:28015 checked 19d ago

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,841

top 72%

7-day average

0

peak –

Last wipe

19d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.4 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:39 UTC19d ago 0 – running 0
Thu 8 Oct, 20:09 UTC20d ago 0 – 0.7 days 0
Thu 8 Oct, 11:39 UTC20d ago 0 – 0.4 days 0
Thu 8 Oct, 00:39 UTC21d ago 0 – 0.5 days 0
Wed 7 Oct, 18:09 UTC21d ago 0 – 0.3 days 0
Wed 7 Oct, 12:08 UTC21d ago 0 – 0.3 days 0
Tue 6 Oct, 18:09 UTC22d ago 0 – 0.7 days 0
Tue 6 Oct, 12:08 UTC22d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average
    421/ 400
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    339/ 350
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    34/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
    29/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
    51/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average
    145/ 200

Quick answers

from the figures on this page

Server

Is Staging Dev Server online, and how reliable is it?

We last saw Staging Dev Server 19 days 22 hours ago. It is offline at the moment. It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 5 October 2026.

Which version of Rust does Staging Dev Server run?

Rust network protocol 2635 and build 167431 is running on Staging Dev Server, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is Staging Dev Server located?

No region is published by Staging Dev Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 188.245.20.40:28015.

Tags

Which Rust Dashboard lists and filters include Staging Dev Server?

The Rust Dashboard lists that carry Staging Dev Server are: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Staging Dev Server mean?

These are the tags Staging Dev Server publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs167431 (Build): This one runs game build 167431; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is Staging Dev Server?

At the moment Staging Dev Server is offline; it last showed 19 days 22 hours ago.

How does Staging Dev Server rank against other Rust servers?

Player hours over seven days put Staging Dev Server at #15,841, in the top 72% of all ranked servers.

Reset times

What does wipe day look like on Staging Dev Server?

The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on Staging Dev Server?

There is no next wipe to predict: Staging Dev Server wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 19 days 22 hours ago.

Rules

What are the rules and settings on Staging Dev Server?

You will not find a gather rate in the name of Staging Dev Server. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map does Staging Dev Server run?

A procedural map is what Staging Dev Server runs, generated by the game.

How to join

How do I join Staging Dev Server?

The console in Rust opens with F1, and client.connect 188.245.20.40:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167431,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs167431
Build This one runs game build 167431.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.