chilling_wave
Online 185.250.36.125:28015 checked 7m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 68%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 81/ 500
- 2 130/ 100
- 3 144/ 225
- 4 55/ 700
- 5 141/ 700
- 6 347/ 350
Quick answers
from the figures on this pageServer details
Is chilling_wave online, and how reliable is it?
Players can join chilling_wave: it is online. Its reported uptime points to a restart roughly 2 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does chilling_wave run?
On Linux, chilling_wave runs Rust network protocol 2633 and build 162929. Joining needs the same protocol on your side, and Steam handles that update.
Where is chilling_wave located?
There is no region on chilling_wave. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 185.250.36.125:28015 is where it lives.
Does chilling_wave run smoothly?
Across the last 48 hours the average was 51 fps, with a floor of 13. Buildings, deployables and everything else added up to a peak of 26,590 entities. It drew as much as 1,050 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include chilling_wave?
The Rust Dashboard lists that carry chilling_wave are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on chilling_wave mean?
The game's server browser reads these tags from chilling_wave: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To join, your game must run protocol 2633; cs162929 (Build): This one runs game build 162929; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is chilling_wave?
chilling_wave has 0 of its 50 slots filled at the moment. The seven-day average for this server is 0 players.
How does chilling_wave rank against other Rust servers?
Player hours over seven days put chilling_wave at #15,269, in the top 68% of all ranked servers.
Wipe schedule
What is the wipe schedule on chilling_wave?
chilling_wave has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 55 days 18 hours ago.
Map and rules
What are the rules and settings on chilling_wave?
No gather rate appears in the name of chilling_wave. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does chilling_wave run?
The game generates the procedural map on chilling_wave, size 2,000 with seed 78955152. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join chilling_wave?
Type client.connect 185.250.36.125:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.