Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 5
0% full
Rank
top 19%
7-day average
peak 5
Last wipe
biweekly schedule
Next wipe
Thu 29 Oct, 18:17 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:17 UTC, in 3h. Its biweekly schedule tag · low confidence
Coming wipes
- 3hThu 29 Oct, 18:17 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 14d 3hThu 12 Nov, 18:17 UTC
- 28d 3hThu 26 Nov, 18:17 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 42d 3hThu 10 Dec, 18:17 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | – | – | running | 12 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 135/ 2000
- 2 265/ 2000
- 3 45/ 200
- 4 75/ 200
- 5 64/ 100
- 6 23/ 250
Quick answers
from the figures on this pageServer details
Is Quiet Hollow [PvE] [MOD] online, and how reliable is it?
We last saw Quiet Hollow [PvE] [MOD] 30 hours ago. It is offline at the moment. The uptime it reports puts its last restart about 13 minutes ago. Over the last 7 full days, 135 of 168 hours were online: 80%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Quiet Hollow [PvE] [MOD] run?
Rust network protocol 2635 and build 168909 is running on Quiet Hollow [PvE] [MOD], which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.
Where is Quiet Hollow [PvE] [MOD] located?
No region is published by Quiet Hollow [PvE] [MOD]. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 185.207.214.251:35100.
Does Quiet Hollow [PvE] [MOD] run smoothly?
Across the last 48 hours the average was 140 fps, with a floor of 97. Buildings, deployables and everything else added up to a peak of 83,840 entities. It drew as much as 2,840 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include Quiet Hollow [PvE] [MOD]?
You'll find Quiet Hollow [PvE] [MOD] on these themed lists at Rust Dashboard: Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on Quiet Hollow [PvE] [MOD] mean?
These are the tags Quiet Hollow [PvE] [MOD] publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 is the slot count; ts10 (Group limit): Each team holds no more than 10; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is Quiet Hollow [PvE] [MOD]?
The last sighting of Quiet Hollow [PvE] [MOD] was 30 hours ago; it is offline right now. Averaged across the last seven days: 1 players, peaking at 5. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How does Quiet Hollow [PvE] [MOD] rank against other Rust servers?
Player hours over seven days put Quiet Hollow [PvE] [MOD] at #4,144, in the top 19% of all ranked servers.
Wipe days
What is the wipe schedule on Quiet Hollow [PvE] [MOD]?
Too few wipes are on record for Quiet Hollow [PvE] [MOD] to confirm its schedule, so the tag sets the prediction. On Thursday 29 October at 18:17 UTC the next wipe is due. 27 days 20 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.
Rules
What are the rules and settings on Quiet Hollow [PvE] [MOD]?
You will not find a gather rate in the name of Quiet Hollow [PvE] [MOD]. 10 players is the most a group can take. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does Quiet Hollow [PvE] [MOD] run?
A procedural map of size 3,500 with seed 471471404 is what Quiet Hollow [PvE] [MOD] runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join Quiet Hollow [PvE] [MOD]?
Type client.connect 185.207.214.251:35100 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://zombic.ru.
