Rust Dashboard93,847 playing

ShockRust | Fight

Online 185.207.214.212:35200 checked 8m ago

moddedoxide

Players now

Live
34of 50
Full
68%
In queue
0
Peak, 48 hours
36
Peak, 7 days
43

68% full

Tue 16:00Thu 14:00players each hour · 48 hours · UTC

Rank

#867

top 4%

7-day average

12

peak 43

Last wipe

118d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
01020304016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 149 on average
    179/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    123/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    184/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
    80/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average
    351/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average
    245/ 700

Quick answers

from the figures on this page

Server details

Is ShockRust | Fight online, and how reliable is it?

ShockRust | Fight is up and taking players now. About 16 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does ShockRust | Fight run?

Rust network protocol 2556 and build 104046 is running on ShockRust | Fight, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is ShockRust | Fight located?

No region is published by ShockRust | Fight. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 185.207.214.212:35200 is where it lives.

Does ShockRust | Fight run smoothly?

The last 48 hours gave an average of 60 server fps, and it never went under 58. The world held as many as 5,289 entities, counting buildings, deployables and all the rest. It drew as much as 1,252 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include ShockRust | Fight?

The Rust Dashboard lists that carry ShockRust | Fight are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.

What do the server tags on ShockRust | Fight mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; v2556 (Protocol): Your game needs to be on the same version, protocol 2556, to get in; cs104046 (Build): Build 104046 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded from ShockRust | Fight as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is ShockRust | Fight?

34 players are playing on ShockRust | Fight right now, out of 50 slots. Its seven-day average is 12 players, and it reached 43 at the highest. Across the last 48 hours, the peak came at 14:00 UTC with an average of 31 players.

How does ShockRust | Fight rank against other Rust servers?

Ranked #867 on the last seven days of player hours, ShockRust | Fight is in the top 4% of all ranked servers.

Wipe days

What is the wipe schedule on ShockRust | Fight?

ShockRust | Fight has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 118 days 18 hours ago the current world was made.

Map and rules

What are the rules and settings on ShockRust | Fight?

No gather rate appears in the name of ShockRust | Fight. No group limit is published. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does ShockRust | Fight run?

The game generates the procedural map on ShockRust | Fight, size 1,500 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Custom Map.

Connect

How do I join ShockRust | Fight?

Type client.connect 185.207.214.212:35200 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players 50 is the slot count.
v2556
Protocol Your game needs to be on the same version, protocol 2556, to get in.
cs104046
Build Build 104046 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.