BuildLab
Offline 185.207.139.13:47831 checked 8d ago
Players now
- Full
- 25%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
25% full
Rank
top 59%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 17:05 UTC27d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 64/ 999
- 2 159/ 999
- 3 31/ 150
- 4 1/ 100
- 5 12/ 100
- 6 9/ 100
Quick answers
from the figures on this pageAbout
Is BuildLab online, and how reliable is it?
The server is down at the moment. Its last sighting was 8 days 5 hours ago: BuildLab. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 30 September 2026.
Which version of Rust does BuildLab run?
On Windows, BuildLab runs Rust network protocol 2634 and build 167398. Joining needs the same protocol on your side, and Steam handles that update.
Where is BuildLab located?
No region tag comes from BuildLab. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 185.207.139.13:47831.
Lists
Which Rust Dashboard lists and filters include BuildLab?
The Rust Dashboard lists that carry BuildLab are: Rust build and creative servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on BuildLab mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167398 (Build): This one runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded from BuildLab as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is BuildLab?
The last sighting of BuildLab was 8 days 5 hours ago; it is offline right now.
How does BuildLab rank against other Rust servers?
Player hours over seven days put BuildLab at #13,155, in the top 59% of all ranked servers.
Wipe days
What is the wipe schedule on BuildLab?
The record holds too few of BuildLab's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 27 days 7 hours ago.
Rules
What are the rules and settings on BuildLab?
No gather rate appears in the name of BuildLab. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does BuildLab run?
The game generates the map on BuildLab, which is procedural.
Connect
How do I join BuildLab?
Type client.connect 185.207.139.13:47831 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.