EvilIsland-PVE - Test Server
Online 185.189.255.93:35300 checked 8m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
0% full
Rank
top 40%
7-day average
peak 2
Last wipe
biweekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 13d 20hThu 12 Nov, 10:48 UTC
- 27d 20hThu 26 Nov, 10:48 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 41d 20hThu 10 Dec, 10:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:48 UTC2h ago | – | – | running | 1 |
| Tue 27 Oct, 06:26 UTC2d ago | 1 | – | 2.2 days | 0 |
| Sun 18 Oct, 05:13 UTC11d ago | 1 | held half | 9.1 days | 0 |
| Tue 13 Oct, 09:11 UTC16d ago | 0 | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 132/ 2000
- 2 227/ 2000
- 3 37/ 200
- 4 96/ 200
- 5 54/ 100
- 6 18/ 250
Quick answers
from the figures on this pageServer details
Is EvilIsland-PVE - Test Server online, and how reliable is it?
EvilIsland-PVE - Test Server is up and taking players now. Its reported uptime points to a restart roughly 1 hours ago. Over the last 7 full days, 14 of 168 hours were online: 8%. The first time Rust Dashboard recorded it was 6 October 2026.
Which version of Rust does EvilIsland-PVE - Test Server run?
Rust network protocol 2635 and build 168909 is running on EvilIsland-PVE - Test Server, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.
Where is EvilIsland-PVE - Test Server located?
There is no region on EvilIsland-PVE - Test Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 185.189.255.93:35300 is where it lives.
Does EvilIsland-PVE - Test Server run smoothly?
The last 48 hours gave an average of 200 server fps, and it never went under 199. The world held as many as 61,123 entities, counting buildings, deployables and all the rest. Memory use peaked at 1,872 MB. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include EvilIsland-PVE - Test Server?
The Rust Dashboard lists that carry EvilIsland-PVE - Test Server are: Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on EvilIsland-PVE - Test Server mean?
These are the tags EvilIsland-PVE - Test Server publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts10 (Group limit): Teams top out at 10; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks brings a wipe; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is EvilIsland-PVE - Test Server?
As things stand, 0 players are on EvilIsland-PVE - Test Server, which holds 10 slots. Its seven-day average is 1 players, and it reached 2 at the highest. Across the last 48 hours, the peak came at 11:00 UTC with an average of 0 players.
How does EvilIsland-PVE - Test Server rank against other Rust servers?
Player hours over seven days put EvilIsland-PVE - Test Server at #8,842, in the top 40% of all ranked servers.
Reset times
What does wipe day look like on EvilIsland-PVE - Test Server?
Its recent wipes averaged a peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.
What is the wipe schedule on EvilIsland-PVE - Test Server?
Too few wipes are on record for EvilIsland-PVE - Test Server to confirm its schedule, so the tag sets the prediction. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 2 hours ago. Wipes every two weeks, according to the schedule in its tags.
Rules
What are the rules and settings on EvilIsland-PVE - Test Server?
The name of EvilIsland-PVE - Test Server gives no gather rate. 10 players is the most a group can take. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.
Which map does EvilIsland-PVE - Test Server run?
A procedural map of size 3,500 with seed 1768323314 is what EvilIsland-PVE - Test Server runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join EvilIsland-PVE - Test Server?
The console in Rust opens with F1, and client.connect 185.189.255.93:35300 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3 is where its website lives.