Rust Dashboard97,045 playing

Chill_Zone

Online 185.189.255.52:35400 checked 7m ago

monthly wipes moddedoxide

Players now

Live
1of 50
Full
2%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

2% full

Tue 17:00Thu 15:00players each hour · 48 hours · UTC

Rank

#8,494

top 38%

7-day average

0

peak 1

No wipes

resets

5 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

020040060080017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:51 UTC3d ago – – – 0
Mon 26 Oct, 04:27 UTC3d ago – – – 0
Sun 25 Oct, 07:02 UTC4d ago – – – 0
Sun 25 Oct, 06:09 UTC4d ago – – – 0
Sat 24 Oct, 19:10 UTC4d ago – – – 1

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Quick answers

from the figures on this page

Server details

Is Chill_Zone online, and how reliable is it?

Players can join Chill_Zone: it is online. The uptime it reports puts its last restart about 2 days 22 hours ago. The last 4 full days show 91% uptime, with 87 hours up out of 96. The first time Rust Dashboard recorded it was 24 October 2026.

Which version of Rust does Chill_Zone run?

Rust network protocol 2635 and build 168909 is running on Chill_Zone, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.

Where is Chill_Zone located?

There is no region on Chill_Zone. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 185.189.255.52:35400.

Does Chill_Zone run smoothly?

Server fps averaged 468 over the last 48 hours and never dropped below 389. The world held as many as 27,807 entities, counting buildings, deployables and all the rest. At its highest, it took 1,978 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include Chill_Zone?

These Rust Dashboard lists include Chill_Zone: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on Chill_Zone mean?

The game's server browser reads these tags from Chill_Zone: gmvanilla (Game mode): This server plays vanilla survival; mp50 (Max players): It holds 50 slots; ts10 (Group limit): 10 is the most you can have per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is Chill_Zone?

As things stand, 1 players are on Chill_Zone, which holds 50 slots. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 17:00 UTC over the last 48 hours, when it averaged 1 players.

How does Chill_Zone rank against other Rust servers?

Player hours over seven days put Chill_Zone at #8,494, in the top 38% of all ranked servers.

Wipe days

What is the wipe schedule on Chill_Zone?

Every few hours Chill_Zone makes a new world, so there is no wipe schedule to keep and no reset counts as a wipe.

Map and rules

What are the rules and settings on Chill_Zone?

The name of Chill_Zone gives no gather rate. Up to 10 players can share a group. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does Chill_Zone run?

The game generates the procedural map on Chill_Zone, size 2,500 with seed 187665451. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join Chill_Zone?

The console in Rust opens with F1, and client.connect 185.189.255.52:35400 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This server plays vanilla survival.
mp50
Max players It holds 50 slots.
ts10
Group limit 10 is the most you can have per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Once a month it wipes, together with the force wipe from Facepunch.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.