Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 5
- Peak, 7 days
- 5
0% full
Rank
top 17%
7-day average
peak 5
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:47 UTC7d ago | 1 | – | running | 0 |
| Sat 17 Oct, 09:42 UTC12d ago | 4 | halved by day 2 | 5 days | 1 |
| Fri 16 Oct, 15:05 UTC13d ago | 2 | – | 0.8 days | 1 |
| Thu 15 Oct, 00:53 UTC15d ago | 3 | – | 1.6 days | 0 |
| Mon 5 Oct, 12:33 UTC24d ago | 3 | halved by day 2 | 9.5 days | 1 |
| Sat 3 Oct, 18:29 UTC26d ago | 7 | – | 1.8 days | 0 |
| Fri 2 Oct, 09:53 UTC27d ago | 4 | – | 1.4 days | 0 |
| Fri 2 Oct, 01:06 UTC28d ago | 3 | – | 0.4 days | 0 |
| Thu 1 Oct, 12:43 UTC28d ago | 3 | – | 0.5 days | 1 |
| Fri 25 Sep, 10:03 UTC34d ago | 5 | halved by day 3 | 6.1 days | 0 |
| Thu 24 Sep, 10:04 UTC35d ago | 3 | – | 1 days | 0 |
| Tue 22 Sep, 11:44 UTC37d ago | 4 | – | 1.9 days | 1 |
| Sun 13 Sep, 16:38 UTC46d ago | 2 | held half | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 18/ 500
- 2 126/ 100
- 3 34/ 225
- 4 6/ 700
- 5 21/ 700
- 6 116/ 200
Quick answers
from the figures on this pageServer details
Is HAPER #1 online, and how reliable is it?
Players can join HAPER #1: it is online. Its reported uptime points to a restart roughly 11 minutes ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does HAPER #1 run?
HAPER #1 runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is HAPER #1 located?
There is no region on HAPER #1. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 185.189.255.128:35400 is where it lives.
Does HAPER #1 run smoothly?
Across the last 48 hours the average was 85 fps, with a floor of 68. At its highest the count reached 93,513 entities: buildings, deployables and the rest. At its highest, it took 2,972 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include HAPER #1?
The Rust Dashboard lists that carry HAPER #1 are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on HAPER #1 mean?
The game's server browser reads these tags from HAPER #1: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It holds 100 slots; ts10 (Group limit): Teams top out at 10; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is HAPER #1?
HAPER #1 has 0 of its 100 slots filled at the moment. Its seven-day average is 1 players, and it reached 5 at the highest. Across the last 48 hours, the peak came at 18:00 UTC with an average of 4 players.
How does HAPER #1 rank against other Rust servers?
Ranked #3,859 on the last seven days of player hours, HAPER #1 is in the top 17% of all ranked servers.
Reset times
What does wipe day look like on HAPER #1?
The average busiest point of its recent wipes was 2 players. 31 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on HAPER #1?
No next wipe can be predicted for HAPER #1, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 7 days 16 hours ago.
Rules
What are the rules and settings on HAPER #1?
No gather rate appears in the name of HAPER #1. Up to 10 players can share a group. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does HAPER #1 run?
The game generates the procedural map on HAPER #1, size 4,000 with seed 2006006615. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join HAPER #1?
Type client.connect 185.189.255.128:35400 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/MN5qPd5JDZ.
