Rust Dashboard53,407 playing

zombie-test

Offline 185.186.143.156:28015 checked 5h ago

moddedoxide

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Wed 09:00Fri 03:00players each hour · 48 hours · UTC

Rank

#15,261

top 69%

7-day average

0

peak –

Last wipe

16d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123409:0017:0002:0011:0019:0003:00

Hourly average and peak, UTC.

Server performance

010020030040009:0017:0002:0011:0019:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 151 on average
    70/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average
    127/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average
    128/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
    29/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 95 on average
    99/ 700
  6. 6
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    98/ 200

Quick answers

from the figures on this page

Server details

Is zombie-test online, and how reliable is it?

zombie-test is not online right now, and 5 hours have passed since we last saw it. About 5 days ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 14 October 2026, when Rust Dashboard first saw it.

Which version of Rust does zombie-test run?

On Linux, zombie-test runs Rust network protocol 2634 and build 167781. You need the same protocol as the server to join. Steam updates your game for you.

Where is zombie-test located?

No region is published by zombie-test. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 185.186.143.156:28015.

Does zombie-test run smoothly?

The last 48 hours gave an average of 217 server fps, and it never went under 192. At its highest the count reached 7,601 entities: buildings, deployables and the rest. It drew as much as 2,270 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include zombie-test?

The Rust Dashboard lists that carry zombie-test are: Rust servers with zombies in the name and Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on zombie-test mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from zombie-test as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is zombie-test?

The last sighting of zombie-test was 5 hours ago; it is offline right now. The mean over seven days is 0 players.

How does zombie-test rank against other Rust servers?

Player hours over seven days put zombie-test at #15,261, in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on zombie-test?

The record holds too few of zombie-test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 16 days ago.

Rules

What are the rules and settings on zombie-test?

The name of zombie-test gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does zombie-test run?

The game generates the procedural map on zombie-test, size 1,500 with seed 4242. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join zombie-test?

Type client.connect 185.186.143.156:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.