Local Custom Map Test
Offline 185.181.220.138:28015 checked 10h ago
Players now
- Full
- 25%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
25% full
Rank
top 44%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:47 UTC11h ago | – | – | running | 1 |
| Tue 27 Oct, 20:08 UTC1d ago | – | – | – | 1 |
| Wed 21 Oct, 19:03 UTC7d ago | 2 | – | 6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 309/ 375
- 2 316/ 325
- 3 27/ 250
- 4 30/ 250
- 5 48/ 100
- 6 154/ 200
Quick answers
from the figures on this pageServer
Is Local Custom Map Test online, and how reliable is it?
We last saw Local Custom Map Test 10 hours ago. It is offline at the moment. The uptime it reports puts its last restart about 15 minutes ago. It was online 2% of the last 7 full days, which is 3 of 168 hours. Our records for it start on 21 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Local Custom Map Test run?
Local Custom Map Test runs Rust network protocol 2635 and build 168909, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Local Custom Map Test located?
No region is published by Local Custom Map Test. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 185.181.220.138:28015.
Does Local Custom Map Test run smoothly?
The last 48 hours gave an average of 149 server fps, and it never went under 149. Buildings, deployables and everything else added up to a peak of 94,500 entities. It drew as much as 1,666 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include Local Custom Map Test?
The Rust Dashboard lists that carry Local Custom Map Test are: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Local Custom Map Test mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank from Local Custom Map Test as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Local Custom Map Test?
The last sighting of Local Custom Map Test was 10 hours ago; it is offline right now. Averaged across the last seven days: 1 players, peaking at 2. Across the last 48 hours, the peak came at 22:00 UTC with an average of 2 players.
How does Local Custom Map Test rank against other Rust servers?
Player hours over seven days put Local Custom Map Test at #9,813, in the top 44% of all ranked servers.
Wipe days
What does wipe day look like on Local Custom Map Test?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on Local Custom Map Test?
There is no next wipe to predict: Local Custom Map Test wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 11 hours ago the current world was made.
Map and rules
What are the rules and settings on Local Custom Map Test?
The name of Local Custom Map Test gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. You will find it under Community in the server browser. VAC is on: that is Valve's anti-cheat.
Which map does Local Custom Map Test run?
Local Custom Map Test runs a procedural map of size 4,000 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: Custom Map.
Join
How do I join Local Custom Map Test?
Type client.connect 185.181.220.138:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.