Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
0% full
Rank
top 32% · #1998 in EU
7-day average
peak 2
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:12 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 1/ 50
- 2 0/ 200
- 3 1/ 100
- 4 3/ 100
- 5 2/ 200
- 6 1/ 20
Quick answers
from the figures on this pageServer
Is CZ/SK Virtual-Life PVE online, and how reliable is it?
Right now CZ/SK Virtual-Life PVE is running. The uptime it reports puts its last restart about 17 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Rust Dashboard logged it for the first time on 11 October 2026.
Which version of Rust does CZ/SK Virtual-Life PVE run?
Rust network protocol 2635 and build 168909 is running on CZ/SK Virtual-Life PVE, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is CZ/SK Virtual-Life PVE located?
The EU tag is how CZ/SK Virtual-Life PVE places itself in Europe. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 185.180.2.48:28720.
Does CZ/SK Virtual-Life PVE run smoothly?
Server fps averaged 23 over the last 48 hours and never dropped below 19. Buildings, deployables and everything else added up to a peak of 70,653 entities. Memory use peaked at 3,745 MB. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include CZ/SK Virtual-Life PVE?
The Rust Dashboard lists that carry CZ/SK Virtual-Life PVE are: Rust build and creative servers, Europe's Rust servers, live, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on CZ/SK Virtual-Life PVE mean?
These are the tags CZ/SK Virtual-Life PVE publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp30 (Max players): 30 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^k (Build server): Design and practise bases here; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is CZ/SK Virtual-Life PVE?
As things stand, 0 players are on CZ/SK Virtual-Life PVE, which holds 30 slots. Averaged across the last seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 12:00 UTC, averaging 0 players.
How does CZ/SK Virtual-Life PVE rank against other Rust servers?
CZ/SK Virtual-Life PVE holds #7,128 for player hours across seven days, #1,998 in Europe, in the top 32% of all ranked servers.
Reset times
What does wipe day look like on CZ/SK Virtual-Life PVE?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on CZ/SK Virtual-Life PVE?
The only wipe on CZ/SK Virtual-Life PVE is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 13 days ago. Wipes are listed as monthly in its tags.
Map and rules
What are the rules and settings on CZ/SK Virtual-Life PVE?
No gather rate appears in the name of CZ/SK Virtual-Life PVE. Groups hold up to 8 players, the default for the game. It runs build & creative, building in a sandbox, and no gathering. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does CZ/SK Virtual-Life PVE run?
The game generates the procedural map on CZ/SK Virtual-Life PVE, size 5,800 with seed 1411611456. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Custom Map.
Connect
How do I join CZ/SK Virtual-Life PVE?
Type client.connect 185.180.2.48:28720 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
