Devblog 301 LAN
Offline 185.16.213.70:28015 checked 31d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 16/ 200
- 2 24/ 200
- 3 13/ 200
- 4 6/ 150
- 5 38/ 200
- 6 3/ 100
Quick answers
from the figures on this pageServer
Is Devblog 301 LAN online, and how reliable is it?
The server is down at the moment. Its last sighting was 31 days 12 hours ago: Devblog 301 LAN. It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 27 September 2026.
Which version of Rust does Devblog 301 LAN run?
On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. Joining needs the same protocol on your side, and Steam handles that update.
Where is Devblog 301 LAN located?
The region code for Devblog 301 LAN is us4, and no region is published. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 185.16.213.70:28015.
Lists
Which Rust Dashboard lists and filters include Devblog 301 LAN?
The Rust Dashboard lists that carry Devblog 301 LAN are: Best Rust community servers and Rust PvE servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
The game's server browser reads these tags from Devblog 301 LAN: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2602 (Protocol): Your game needs to be on the same version, protocol 2602, to get in; cs132924 (Build): The game build is 132924; ptrak (Networking): The network layer is RakNet, the game's standard; $rus4 (Region code): Region code: us4; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Devblog 301 LAN?
The last sighting of Devblog 301 LAN was 31 days 12 hours ago; it is offline right now.
How does Devblog 301 LAN rank against other Rust servers?
Ranked #16,957 on the last seven days of player hours, Devblog 301 LAN is in the top 71% of all ranked servers.
Reset times
What is the wipe schedule on Devblog 301 LAN?
The record holds too few of Devblog 301 LAN's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 36 days 1 hours ago.
Map and rules
What are the rules and settings on Devblog 301 LAN?
You will not find a gather rate in the name of Devblog 301 LAN. Groups hold up to 8 players, the default for the game. It runs pve, no PvP between players. The server browser lists it under Community. The anti-cheat from Valve, VAC, is not active.
Which map does Devblog 301 LAN run?
The game generates the map on Devblog 301 LAN, which is procedural.
Connect
How do I join Devblog 301 LAN?
The console in Rust opens with F1, and client.connect 185.16.213.70:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.