Rust Dashboard61,573 playing

Devblog 301 LAN

Offline 185.16.213.70:28015 checked 31d ago

pve

Players now

0of 20
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#16,957

top 71%

7-day average

0

peak –

Last wipe

36d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average
    16/ 200
  2. 2
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average
    24/ 200
  3. 3
    [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average
    13/ 200
  4. 4 6/ 150
  5. 5
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average
    38/ 200
  6. 6
    [EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average
    3/ 100

Quick answers

from the figures on this page

Server

Is Devblog 301 LAN online, and how reliable is it?

The server is down at the moment. Its last sighting was 31 days 12 hours ago: Devblog 301 LAN. It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 27 September 2026.

Which version of Rust does Devblog 301 LAN run?

On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. Joining needs the same protocol on your side, and Steam handles that update.

Where is Devblog 301 LAN located?

The region code for Devblog 301 LAN is us4, and no region is published. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 185.16.213.70:28015.

Lists

Which Rust Dashboard lists and filters include Devblog 301 LAN?

The Rust Dashboard lists that carry Devblog 301 LAN are: Best Rust community servers and Rust PvE servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What do the server tags on Devblog 301 LAN mean?

The game's server browser reads these tags from Devblog 301 LAN: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2602 (Protocol): Your game needs to be on the same version, protocol 2602, to get in; cs132924 (Build): The game build is 132924; ptrak (Networking): The network layer is RakNet, the game's standard; $rus4 (Region code): Region code: us4; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Devblog 301 LAN?

The last sighting of Devblog 301 LAN was 31 days 12 hours ago; it is offline right now.

How does Devblog 301 LAN rank against other Rust servers?

Ranked #16,957 on the last seven days of player hours, Devblog 301 LAN is in the top 71% of all ranked servers.

Reset times

What is the wipe schedule on Devblog 301 LAN?

The record holds too few of Devblog 301 LAN's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 36 days 1 hours ago.

Map and rules

What are the rules and settings on Devblog 301 LAN?

You will not find a gather rate in the name of Devblog 301 LAN. Groups hold up to 8 players, the default for the game. It runs pve, no PvP between players. The server browser lists it under Community. The anti-cheat from Valve, VAC, is not active.

Which map does Devblog 301 LAN run?

The game generates the map on Devblog 301 LAN, which is procedural.

Connect

How do I join Devblog 301 LAN?

The console in Rust opens with F1, and client.connect 185.16.213.70:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp20
Max players 20 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2602
Protocol Your game needs to be on the same version, protocol 2602, to get in.
cs132924
Build The game build is 132924.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus4
Region code Region code: us4.

Gameplay

^p
PvE The danger comes from the world, not from other players, who do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.