Rust Dashboard102,404 playing

Kyle's SeaSkull Server

Offline 179.64.39.240:28015 checked 42d ago

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,489

no region published

7-day average

0

peak –

Last wipe

43d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    346/ 400
  2. 2
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    445/ 500
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
    980/ 1000
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    53/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
    991/ 1000
  6. 6
    Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
    45/ 250

Quick answers

from the figures on this page

Server

Is Kyle's SeaSkull Server online, and how reliable is it?

We last saw Kyle's SeaSkull Server 42 days 9 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 16 September 2026.

Which version of Rust does Kyle's SeaSkull Server run?

Kyle's SeaSkull Server runs Rust network protocol 2633 and build 163794, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Kyle's SeaSkull Server located?

No region is published by Kyle's SeaSkull Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 179.64.39.240:28015.

Tags, lists

Which Rust Dashboard lists and filters include Kyle's SeaSkull Server?

These Rust Dashboard lists include Kyle's SeaSkull Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Kyle's SeaSkull Server mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs163794 (Build): This one runs game build 163794; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code from Kyle's SeaSkull Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Kyle's SeaSkull Server?

At the moment Kyle's SeaSkull Server is offline; it last showed 42 days 9 hours ago.

How does Kyle's SeaSkull Server rank against other Rust servers?

Ranked #15,489 on the last seven days of player hours, Kyle's SeaSkull Server is in the top – of all ranked servers.

Wipe schedule

What is the wipe schedule on Kyle's SeaSkull Server?

Kyle's SeaSkull Server has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 43 days 1 hours ago.

Settings

What are the rules and settings on Kyle's SeaSkull Server?

The name of Kyle's SeaSkull Server gives no gather rate. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. You will find it under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Join

How do I join Kyle's SeaSkull Server?

The console in Rust opens with F1, and client.connect 179.64.39.240:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2633
Protocol The game protocol is 2633; your build has to match it to join.
cs163794
Build This one runs game build 163794.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.