Local Debug (no EAC)
Offline 178.90.175.122:28015 checked 2d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 237/ 275
- 2 138/ 200
- 3 27/ 250
- 4 14/ 250
- 5 30/ 100
- 6 0/ 200
Quick answers
from the figures on this pageServer
Is Local Debug (no EAC) online, and how reliable is it?
We last saw Local Debug (no EAC) 2 days 13 hours ago. It is offline at the moment. The last 7 full days show 4% uptime, with 6 hours up out of 168. The first time Rust Dashboard recorded it was 26 September 2026.
Which version of Rust does Local Debug (no EAC) run?
Local Debug (no EAC) runs Rust network protocol 2633 and build 163207, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Local Debug (no EAC) located?
No region is published by Local Debug (no EAC). A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 178.90.175.122:28015.
Lists
Which Rust Dashboard lists and filters include Local Debug (no EAC)?
These Rust Dashboard lists include Local Debug (no EAC): Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Debug (no EAC) mean?
The game's server browser reads these tags from Local Debug (no EAC): gmrust (Game mode): Standard Rust survival is the game mode; mp8 (Max players): 8 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs163207 (Build): Build 163207 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Local Debug (no EAC)?
At the moment Local Debug (no EAC) is offline; it last showed 2 days 13 hours ago. The seven-day average for this server is 0 players.
How does Local Debug (no EAC) rank against other Rust servers?
Player hours over seven days put Local Debug (no EAC) at #15,349, in the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on Local Debug (no EAC)?
Too few wipes are on record for Local Debug (no EAC) to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 52 days 19 hours ago the current world was made.
Settings
What are the rules and settings on Local Debug (no EAC)?
No gather rate appears in the name of Local Debug (no EAC). Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Community. The anti-cheat from Valve, VAC, is not active.
Which map does Local Debug (no EAC) run?
The map is procedural and the game generates it on Local Debug (no EAC).
Connect
How do I join Local Debug (no EAC)?
Type client.connect 178.90.175.122:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.