Rust Dashboard81,821 playing

DeepSea local validation

Offline 178.222.157.41:28025 checked 11d ago

moddedoxide

Players now

0of 1
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,295

top 70%

7-day average

0

peak –

Last wipe

11d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 15:16 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    182/ 500
  2. 2
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    121/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average
    108/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
    75/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    38/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average
    246/ 700

Quick answers

from the figures on this page

Server

Is DeepSea local validation online, and how reliable is it?

DeepSea local validation is not online right now, and 11 days 17 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 17 October 2026.

Which version of Rust does DeepSea local validation run?

Rust network protocol 2634 and build 167781 is running on DeepSea local validation, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.

Where is DeepSea local validation located?

No region tag comes from DeepSea local validation. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 178.222.157.41:28025.

Lists

Which Rust Dashboard lists and filters include DeepSea local validation?

You'll find DeepSea local validation on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on DeepSea local validation mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded from DeepSea local validation as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is DeepSea local validation?

The last sighting of DeepSea local validation was 11 days 17 hours ago; it is offline right now.

How does DeepSea local validation rank against other Rust servers?

Player hours over seven days put DeepSea local validation at #15,295, in the top 70% of all ranked servers.

Wipe schedule

What does wipe day look like on DeepSea local validation?

Its recent wipes averaged a peak of 0 players. Peak crowd on the latest wipe came 0 hours after it began.

What is the wipe schedule on DeepSea local validation?

DeepSea local validation has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 11 days 23 hours ago.

Settings

What are the rules and settings on DeepSea local validation?

No gather rate appears in the name of DeepSea local validation. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does DeepSea local validation run?

The map is procedural and the game generates it on DeepSea local validation.

Connect

How do I join DeepSea local validation?

Type client.connect 178.222.157.41:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp1
Max players 1 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build This one runs game build 167781.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.