Rust Dashboard42,938 playing

storytest

Offline 177.184.148.237:28045 checked 17d ago

moddedcarbon

Players now

0of 4
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,781

top 71%

7-day average

0

peak –

Last wipe

21d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct14 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    102/ 500
  2. 2
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    126/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    131/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    46/ 700
  5. 5
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  6. 6
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    19/ 1000

Quick answers

from the figures on this page

Server details

Is storytest online, and how reliable is it?

The server is down at the moment. Its last sighting was 17 days 16 hours ago: storytest. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 7 October 2026.

Which version of Rust does storytest run?

Rust network protocol 2634 and build 166652 is running on storytest, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.

Where is storytest located?

There is no region on storytest. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 177.184.148.237:28045.

Lists

Which Rust Dashboard lists and filters include storytest?

The Rust Dashboard lists that carry storytest are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on storytest mean?

The game's server browser reads these tags from storytest: gmrust (Game mode): The game runs on standard Rust survival settings; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is storytest?

At the moment storytest is offline; it last showed 17 days 16 hours ago.

How does storytest rank against other Rust servers?

Player hours over seven days put storytest at #15,781, in the top 71% of all ranked servers.

Wipe schedule

What is the wipe schedule on storytest?

The record holds too few of storytest's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 21 days 11 hours ago.

Settings

What are the rules and settings on storytest?

No gather rate appears in the name of storytest. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. The anti-cheat from Valve, VAC, is active.

How to join

How do I join storytest?

Type client.connect 177.184.148.237:28045 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp4
Max players It holds 4 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.