Rust Dashboard40,809 playing

RPV automatic local test

Offline 176.60.52.61:56725 checked 6d ago

moddedcarbon

Players now

0of 1
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,339

top 69%

7-day average

0

peak –

Last wipe

6d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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    119/ 225
  4. 4
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  5. 5
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Quick answers

from the figures on this page

Server

Is RPV automatic local test online, and how reliable is it?

We last saw RPV automatic local test 6 days 18 hours ago. It is offline at the moment. The last 6 full days show 0% uptime, with 0 hours up out of 144. The first time Rust Dashboard recorded it was 22 October 2026.

Which version of Rust does RPV automatic local test run?

On Windows, RPV automatic local test runs Rust network protocol 2634 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.

Where is RPV automatic local test located?

There is no region on RPV automatic local test. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 176.60.52.61:56725 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include RPV automatic local test?

You'll find RPV automatic local test on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on RPV automatic local test mean?

These are the tags RPV automatic local test publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is RPV automatic local test?

The last sighting of RPV automatic local test was 6 days 18 hours ago; it is offline right now. The seven-day average for this server is 0 players.

How does RPV automatic local test rank against other Rust servers?

Player hours over seven days put RPV automatic local test at #15,339, in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on RPV automatic local test?

Too few wipes are on record for RPV automatic local test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 6 days 18 hours ago.

Map and rules

What are the rules and settings on RPV automatic local test?

No gather rate appears in the name of RPV automatic local test. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does RPV automatic local test run?

The game generates the map on RPV automatic local test, which is procedural.

Connect

How do I join RPV automatic local test?

Type client.connect 176.60.52.61:56725 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp1
Max players It holds 1 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167781
Build This one runs game build 167781.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.