Server_217_DevBlog
Offline 176.59.136.86:28015 checked 2d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 192/ 500
- 2 125/ 100
- 3 180/ 225
- 4 135/ 700
- 5 14/ 200
- 6 51/ 1000
Quick answers
from the figures on this pageServer
Is Server_217_DevBlog online, and how reliable is it?
The server is down at the moment. Its last sighting was 2 days 22 hours ago: Server_217_DevBlog. It was online 0% of the last 2 full days, which is 0 of 48 hours. Rust Dashboard logged it for the first time on 25 October 2026.
Which version of Rust does Server_217_DevBlog run?
Server_217_DevBlog runs Rust network protocol 2183, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 176.59.136.86:28015 is where it lives.
Tags
Which Rust Dashboard lists and filters include Server_217_DevBlog?
You'll find Server_217_DevBlog on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
The game's server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): The server has 10 slots; v2183 (Protocol): The game protocol is 2183; your build has to match it to join; oxide (Oxide): This server runs Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings; the listing is Modded; h5e7466bf (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Server_217_DevBlog?
At the moment Server_217_DevBlog is offline; it last showed 2 days 22 hours ago. The seven-day average for this server is 0 players.
How does Server_217_DevBlog rank against other Rust servers?
Ranked #15,432 on the last seven days of player hours, Server_217_DevBlog is in the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 4 days 6 hours ago.
Settings
What are the rules and settings on Server_217_DevBlog?
The name of Server_217_DevBlog gives no gather rate. A group limit is not listed. survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Valve's VAC anti-cheat does not run here.
Which map does Server_217_DevBlog run?
The map is procedural and the game generates it on Server_217_DevBlog.
Join
How do I join Server_217_DevBlog?
The console in Rust opens with F1, and client.connect 176.59.136.86:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.