Rust Dashboard81,723 playing

Jerome&Karl

Online 176.57.171.141:28415 checked 10m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 16:00Thu 13:00players each hour · 48 hours · UTC

Rank

#15,191

top 68%

7-day average

0

peak 1

Last wipe

21d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 7 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:06 UTC21d ago 2 – running 0
Thu 1 Oct, 18:07 UTC FW27d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
    509/ 575
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    443/ 475
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average
    0/ 250
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    65/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average
    0/ 250
  6. 6
    Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
    26/ 250

Quick answers

from the figures on this page

Server

Is Jerome&Karl online, and how reliable is it?

Players can join Jerome&Karl: it is online. About 6 days 18 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Jerome&Karl run?

Rust network protocol 2635 and build 168909 is running on Jerome&Karl, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.

Where is Jerome&Karl located?

There is no region on Jerome&Karl. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 176.57.171.141:28415.

Does Jerome&Karl run smoothly?

The last 48 hours gave an average of 17 server fps, and it never went under 4. The world held as many as 16,853 entities, counting buildings, deployables and all the rest. It drew as much as 1,520 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include Jerome&Karl?

The Rust Dashboard lists that carry Jerome&Karl are: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Jerome&Karl mean?

The game's server browser reads these tags from Jerome&Karl: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Jerome&Karl?

Jerome&Karl has 0 of its 50 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest.

How does Jerome&Karl rank against other Rust servers?

Player hours over seven days put Jerome&Karl at #15,191, in the top 68% of all ranked servers.

Wipe days

What does wipe day look like on Jerome&Karl?

Its recent wipes averaged a peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on Jerome&Karl?

Too few wipes are on record for Jerome&Karl to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 21 days 22 hours ago.

Settings

What are the rules and settings on Jerome&Karl?

The name of Jerome&Karl gives no gather rate. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. It appears in the Community section of the server browser. The anti-cheat from Valve, VAC, is active.

Which map does Jerome&Karl run?

Jerome&Karl runs a procedural map of size 2,000 with seed 2147483647, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

How to join

How do I join Jerome&Karl?

The console in Rust opens with F1, and client.connect 176.57.171.141:28415 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.