Devblog 260 Local
Offline 176.52.78.213:28015 checked 31d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 97/ 500
- 2 122/ 100
- 3 105/ 225
- 4 31/ 200
- 5 91/ 700
- 6 30/ 1000
Quick answers
from the figures on this pageServer details
Is Devblog 260 Local online, and how reliable is it?
Devblog 260 Local is not online right now, and 31 days 7 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 26 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Devblog 260 Local run?
Devblog 260 Local runs Rust network protocol 2633 and build 165217, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Devblog 260 Local located?
No region is published by Devblog 260 Local. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 176.52.78.213:28015 is where it lives.
Lists
Which Rust Dashboard lists and filters include Devblog 260 Local?
These Rust Dashboard lists include Devblog 260 Local: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Devblog 260 Local mean?
The game's server browser reads these tags from Devblog 260 Local: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Devblog 260 Local?
At the moment Devblog 260 Local is offline; it last showed 31 days 7 hours ago.
How does Devblog 260 Local rank against other Rust servers?
Player hours over seven days put Devblog 260 Local at #16,730, in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on Devblog 260 Local?
The record holds too few of Devblog 260 Local's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 31 days 8 hours ago the current world was made.
Rules
What are the rules and settings on Devblog 260 Local?
The name of Devblog 260 Local gives no gather rate. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does Devblog 260 Local run?
The map is procedural and the game generates it on Devblog 260 Local.
How to join
How do I join Devblog 260 Local?
The console in Rust opens with F1, and client.connect 176.52.78.213:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.