Rust Dashboard63,543 playing

Combat Local - Carbon Dev

Online 176.115.149.159:28015 checked 9m ago

moddedcarbon

Players now

Live
1of 10
Full
10%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

10% full

Tue 15:00Wed 20:00players each hour · 48 hours · UTC

Rank

#5,390

top 24%

7-day average

1

peak 2

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75115:0020:0022:0009:0011:0020:00Wiped Tue 27 Oct, 15:13 UTCWIPEWiped Tue 27 Oct, 21:20 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:20 UTC1d ago – – running 0
Tue 27 Oct, 15:13 UTC1d ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
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  4. 4
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  5. 5
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Quick answers

from the figures on this page

About

Is Combat Local - Carbon Dev online, and how reliable is it?

Players can join Combat Local - Carbon Dev: it is online. The last 3 full days show 43% uptime, with 31 hours up out of 72. Rust Dashboard logged it for the first time on 24 October 2026.

Which version of Rust does Combat Local - Carbon Dev run?

On Windows, Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Combat Local - Carbon Dev located?

No region is published by Combat Local - Carbon Dev. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 176.115.149.159:28015 is where it lives.

Tags

Which Rust Dashboard lists and filters include Combat Local - Carbon Dev?

The Rust Dashboard lists that carry Combat Local - Carbon Dev are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Combat Local - Carbon Dev mean?

These are the tags Combat Local - Carbon Dev publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon handles the plugins on this server. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Combat Local - Carbon Dev?

Combat Local - Carbon Dev has 1 of its 10 slots filled at the moment. Over seven days the mean is 1 players and the peak is 2. It was busiest at 15:00 UTC over the last 48 hours, when it averaged 1 players.

How does Combat Local - Carbon Dev rank against other Rust servers?

Ranked #5,390 on the last seven days of player hours, Combat Local - Carbon Dev is in the top 24% of all ranked servers.

Wipe days

What is the wipe schedule on Combat Local - Carbon Dev?

The record holds too few of Combat Local - Carbon Dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 24 hours ago.

Map and rules

What are the rules and settings on Combat Local - Carbon Dev?

You will not find a gather rate in the name of Combat Local - Carbon Dev. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Connect

How do I join Combat Local - Carbon Dev?

The console in Rust opens with F1, and client.connect 176.115.149.159:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.