Local Staging Test
Offline 175.38.78.203:28015 checked 25d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
10% full
Rank
top 60%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 580/ 700
- 2 34/ 250
- 3 69/ 250
- 4 304/ 400
- 5 123/ 200
- 6 127/ 225
Quick answers
from the figures on this pageAbout
Is Local Staging Test online, and how reliable is it?
Local Staging Test is not online right now, and 25 days 12 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 1 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Local Staging Test run?
Rust network protocol 2634 and build 166465 is running on Local Staging Test, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.
Where is Local Staging Test located?
No region is published by Local Staging Test. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 175.38.78.203:28015 is where it lives.
Tags
Which Rust Dashboard lists and filters include Local Staging Test?
You'll find Local Staging Test on these themed lists at Rust Dashboard: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Staging Test mean?
These are the tags Local Staging Test publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166465 (Build): Build 166465 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Local Staging Test?
The last sighting of Local Staging Test was 25 days 12 hours ago; it is offline right now.
How does Local Staging Test rank against other Rust servers?
Player hours over seven days put Local Staging Test at #13,806, in the top 60% of all ranked servers.
Wipe schedule
What is the wipe schedule on Local Staging Test?
Too few wipes are on record for Local Staging Test to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 26 days 11 hours ago.
Map and rules
What are the rules and settings on Local Staging Test?
You will not find a gather rate in the name of Local Staging Test. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. You will find it under Community in the server browser. Valve's VAC anti-cheat runs here.
Which map does Local Staging Test run?
The map is procedural and the game generates it on Local Staging Test.
How to join
How do I join Local Staging Test?
Type client.connect 175.38.78.203:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.