LocalTest
Offline 175.1.87.231:28015 checked 17d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
10% full
Rank
top 62%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 36/ 500
- 2 122/ 100
- 3 42/ 225
- 4 21/ 700
- 5 8/ 200
- 6 3/ 1000
Quick answers
from the figures on this pageAbout
Is LocalTest online, and how reliable is it?
LocalTest is not online right now, and 17 days 6 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 10 October 2026, when Rust Dashboard first saw it.
Which version of Rust does LocalTest run?
Rust network protocol 2634 and build 167398 is running on LocalTest, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is LocalTest located?
There is no region on LocalTest. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 175.1.87.231:28015 is where it lives.
Lists
Which Rust Dashboard lists and filters include LocalTest?
The Rust Dashboard lists that carry LocalTest are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LocalTest mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from LocalTest as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is LocalTest?
The last sighting of LocalTest was 17 days 6 hours ago; it is offline right now.
How does LocalTest rank against other Rust servers?
Ranked #13,621 on the last seven days of player hours, LocalTest is in the top 62% of all ranked servers.
Wipe days
What is the wipe schedule on LocalTest?
LocalTest has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 17 days 21 hours ago.
Settings
What are the rules and settings on LocalTest?
You will not find a gather rate in the name of LocalTest. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does LocalTest run?
The game generates the map on LocalTest, which is procedural.
Join
How do I join LocalTest?
The console in Rust opens with F1, and client.connect 175.1.87.231:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.