[US] Sentinel Main Test | Vanilla | Weekly
Online NA 174.57.83.70:28040 checked 11m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1549 in NA
7-day average
peak –
Last wipe
weekly schedule
Next wipe
Sat 31 Oct, 03:09 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 3d 4h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 6/ 100
- 2 16/ 150
- 3 39/ 250
- 4 54/ 250
- 5 675/ 675
- 6 15/ 100
Quick answers
from the figures on this pageServer details
Is [US] Sentinel Main Test | Vanilla | Weekly online, and how reliable is it?
[US] Sentinel Main Test | Vanilla | Weekly is up and taking players now. Its reported uptime points to a restart roughly 17 days 17 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. Rust Dashboard logged it for the first time on 16 October 2026.
Which version of Rust does [US] Sentinel Main Test | Vanilla | Weekly run?
On Windows, [US] Sentinel Main Test | Vanilla | Weekly runs Rust network protocol 2634 and build 167398. You need the same protocol as the server to join. Steam updates your game for you.
Where is [US] Sentinel Main Test | Vanilla | Weekly located?
The NA tag is how [US] Sentinel Main Test | Vanilla | Weekly places itself in North America. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 174.57.83.70:28040.
Does [US] Sentinel Main Test | Vanilla | Weekly run smoothly?
Server fps averaged 70 over the last 48 hours and never dropped below 49. The world held as many as 97,212 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,771 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include [US] Sentinel Main Test | Vanilla | Weekly?
These Rust Dashboard lists include [US] Sentinel Main Test | Vanilla | Weekly: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on [US] Sentinel Main Test | Vanilla | Weekly mean?
These are the tags [US] Sentinel Main Test | Vanilla | Weekly publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167398 (Build): This one runs game build 167398; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^w (Weekly): Wipes come weekly; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it sits under North America; rustmaps (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is [US] Sentinel Main Test | Vanilla | Weekly?
[US] Sentinel Main Test | Vanilla | Weekly has 0 of its 10 slots filled at the moment. The mean over seven days is 0 players.
How does [US] Sentinel Main Test | Vanilla | Weekly rank against other Rust servers?
[US] Sentinel Main Test | Vanilla | Weekly holds #15,405 for player hours across seven days, #1,549 in North America, in the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on [US] Sentinel Main Test | Vanilla | Weekly?
The next wipe for [US] Sentinel Main Test | Vanilla | Weekly is an estimate taken from weekly: 7 days after its last wipe. On Saturday 31 October at 03:09 UTC the next wipe is due. 17 days 19 hours ago the current world was made. Its tags carry a wipe schedule of once a week.
Settings
What are the rules and settings on [US] Sentinel Main Test | Vanilla | Weekly?
No gather rate appears in the name of [US] Sentinel Main Test | Vanilla | Weekly. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. By its own description it is vanilla: facepunch's game, unaltered in rates, kits and rules. The anti-cheat from Valve, VAC, is active.
Which map does [US] Sentinel Main Test | Vanilla | Weekly run?
A custom map of size 4,250 is what [US] Sentinel Main Test | Vanilla | Weekly runs, and the file is published, so this page offers it for download.
How to join
How do I join [US] Sentinel Main Test | Vanilla | Weekly?
Type client.connect 174.57.83.70:28040 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.