Rust Dashboard61,690 playing

[US] Sentinel Main Test | Vanilla | Weekly

Online NA 174.57.83.70:28040 checked 11m ago

weekly wipes vanillamoddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Mon 00:00Tue 21:00players each hour · 48 hours · UTC

Rank

#15,405

top 69% · #1549 in NA

7-day average

0

peak –

Last wipe

17d ago

weekly schedule

Next wipe

3d 4h

Sat 31 Oct, 03:09 UTC

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

025507510000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Saturday 31 October, 03:09 UTC, in 3d 4h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
    6/ 100
  2. 2
    Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average
    16/ 150
  3. 3
    Rusty Moose |US Main|NA · groups of 12+ · weekly · 249 on average
    39/ 250
  4. 4
    Rustoria.co - US MainNA · groups of 16+ · weekly · 232 on average
    54/ 250
  5. 5
    Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 184 on average
    675/ 675
  6. 6
    Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average
    15/ 100

Quick answers

from the figures on this page

Server details

Is [US] Sentinel Main Test | Vanilla | Weekly online, and how reliable is it?

[US] Sentinel Main Test | Vanilla | Weekly is up and taking players now. Its reported uptime points to a restart roughly 17 days 17 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. Rust Dashboard logged it for the first time on 16 October 2026.

Which version of Rust does [US] Sentinel Main Test | Vanilla | Weekly run?

On Windows, [US] Sentinel Main Test | Vanilla | Weekly runs Rust network protocol 2634 and build 167398. You need the same protocol as the server to join. Steam updates your game for you.

Where is [US] Sentinel Main Test | Vanilla | Weekly located?

The NA tag is how [US] Sentinel Main Test | Vanilla | Weekly places itself in North America. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 174.57.83.70:28040.

Does [US] Sentinel Main Test | Vanilla | Weekly run smoothly?

Server fps averaged 70 over the last 48 hours and never dropped below 49. The world held as many as 97,212 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,771 MB. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include [US] Sentinel Main Test | Vanilla | Weekly?

These Rust Dashboard lists include [US] Sentinel Main Test | Vanilla | Weekly: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on [US] Sentinel Main Test | Vanilla | Weekly mean?

These are the tags [US] Sentinel Main Test | Vanilla | Weekly publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167398 (Build): This one runs game build 167398; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^w (Weekly): Wipes come weekly; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it sits under North America; rustmaps (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is [US] Sentinel Main Test | Vanilla | Weekly?

[US] Sentinel Main Test | Vanilla | Weekly has 0 of its 10 slots filled at the moment. The mean over seven days is 0 players.

How does [US] Sentinel Main Test | Vanilla | Weekly rank against other Rust servers?

[US] Sentinel Main Test | Vanilla | Weekly holds #15,405 for player hours across seven days, #1,549 in North America, in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on [US] Sentinel Main Test | Vanilla | Weekly?

The next wipe for [US] Sentinel Main Test | Vanilla | Weekly is an estimate taken from weekly: 7 days after its last wipe. On Saturday 31 October at 03:09 UTC the next wipe is due. 17 days 19 hours ago the current world was made. Its tags carry a wipe schedule of once a week.

Settings

What are the rules and settings on [US] Sentinel Main Test | Vanilla | Weekly?

No gather rate appears in the name of [US] Sentinel Main Test | Vanilla | Weekly. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. By its own description it is vanilla: facepunch's game, unaltered in rates, kits and rules. The anti-cheat from Valve, VAC, is active.

Which map does [US] Sentinel Main Test | Vanilla | Weekly run?

A custom map of size 4,250 is what [US] Sentinel Main Test | Vanilla | Weekly runs, and the file is published, so this page offers it for download.

How to join

How do I join [US] Sentinel Main Test | Vanilla | Weekly?

Type client.connect 174.57.83.70:28040 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167398
Build This one runs game build 167398.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Wipe schedule

^w
Weekly Wipes come weekly.

Difficulty

^v
Vanilla Facepunch's game, unaltered in rates, kits and rules.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Region

NA
North America In the server browser it sits under North America.

Other

rustmaps
Custom tag You will not find this among the standard Rust tags: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.