Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
10% full
Rank
top 67%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW27d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC28d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC31d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC31d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC33d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC41d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 134/ 2000
- 2 264/ 2000
- 3 41/ 200
- 4 82/ 200
- 5 31/ 300
- 6 60/ 100
Quick answers
from the figures on this pageServer details
Is Scavenger Isle - Local Dev online, and how reliable is it?
Scavenger Isle - Local Dev is not online right now, and 23 days 12 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 15 September 2026.
Which version of Rust does Scavenger Isle - Local Dev run?
On Windows, Scavenger Isle - Local Dev runs Rust network protocol 2634 and build 166822. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Scavenger Isle - Local Dev located?
No region tag comes from Scavenger Isle - Local Dev. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 174.114.223.30:28025.
Lists
Which Rust Dashboard lists and filters include Scavenger Isle - Local Dev?
You'll find Scavenger Isle - Local Dev on these themed lists at Rust Dashboard: Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Scavenger Isle - Local Dev mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166822 (Build): The game build is 166822; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon from Scavenger Isle - Local Dev as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Scavenger Isle - Local Dev?
At the moment Scavenger Isle - Local Dev is offline; it last showed 23 days 12 hours ago.
How does Scavenger Isle - Local Dev rank against other Rust servers?
Ranked #14,945 on the last seven days of player hours, Scavenger Isle - Local Dev is in the top 67% of all ranked servers.
Reset times
What does wipe day look like on Scavenger Isle - Local Dev?
Its recent wipes averaged a peak of 1 players. 21 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 50% of recent wipes. When that did not happen, the crowd was below half by day 2.
What is the wipe schedule on Scavenger Isle - Local Dev?
There is no next wipe to predict: Scavenger Isle - Local Dev wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 18 hours ago the current world was made.
Map and rules
What are the rules and settings on Scavenger Isle - Local Dev?
You will not find a gather rate in the name of Scavenger Isle - Local Dev. 8 players per group is the game's default, and that is the cap here. pve is what it plays, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does Scavenger Isle - Local Dev run?
The game generates the map on Scavenger Isle - Local Dev, which is procedural.
Connect
How do I join Scavenger Isle - Local Dev?
The console in Rust opens with F1, and client.connect 174.114.223.30:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.