Rust Dashboard85,370 playing

Scavenger Isle - Local Dev

Offline 174.114.223.30:28025 checked 23d ago

moddedcarbonpve

Players now

1of 10
Full
10%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

10% full

Rank

#14,945

top 67%

7-day average

0

peak –

Last wipe

27d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:50 UTC FW27d ago 1 – running 0
Wed 30 Sep, 15:27 UTC28d ago 1 – 1.2 days 0
Mon 28 Sep, 08:54 UTC31d ago 1 held half 2.3 days 1
Sun 27 Sep, 22:21 UTC31d ago 1 – 0.4 days 0
Sat 26 Sep, 02:13 UTC33d ago 1 – 1.8 days 0
Thu 17 Sep, 23:16 UTC41d ago 1 halved by day 2 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average
    134/ 2000
  2. 2
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average
    264/ 2000
  3. 3
    Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
    41/ 200
  4. 4
    【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
    82/ 200
  5. 5 31/ 300
  6. 6
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
    60/ 100

Quick answers

from the figures on this page

Server details

Is Scavenger Isle - Local Dev online, and how reliable is it?

Scavenger Isle - Local Dev is not online right now, and 23 days 12 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 15 September 2026.

Which version of Rust does Scavenger Isle - Local Dev run?

On Windows, Scavenger Isle - Local Dev runs Rust network protocol 2634 and build 166822. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Scavenger Isle - Local Dev located?

No region tag comes from Scavenger Isle - Local Dev. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 174.114.223.30:28025.

Lists

Which Rust Dashboard lists and filters include Scavenger Isle - Local Dev?

You'll find Scavenger Isle - Local Dev on these themed lists at Rust Dashboard: Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Scavenger Isle - Local Dev mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166822 (Build): The game build is 166822; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon from Scavenger Isle - Local Dev as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Scavenger Isle - Local Dev?

At the moment Scavenger Isle - Local Dev is offline; it last showed 23 days 12 hours ago.

How does Scavenger Isle - Local Dev rank against other Rust servers?

Ranked #14,945 on the last seven days of player hours, Scavenger Isle - Local Dev is in the top 67% of all ranked servers.

Reset times

What does wipe day look like on Scavenger Isle - Local Dev?

Its recent wipes averaged a peak of 1 players. 21 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 50% of recent wipes. When that did not happen, the crowd was below half by day 2.

What is the wipe schedule on Scavenger Isle - Local Dev?

There is no next wipe to predict: Scavenger Isle - Local Dev wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 18 hours ago the current world was made.

Map and rules

What are the rules and settings on Scavenger Isle - Local Dev?

You will not find a gather rate in the name of Scavenger Isle - Local Dev. 8 players per group is the game's default, and that is the cap here. pve is what it plays, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does Scavenger Isle - Local Dev run?

The game generates the map on Scavenger Isle - Local Dev, which is procedural.

Connect

How do I join Scavenger Isle - Local Dev?

The console in Rust opens with F1, and client.connect 174.114.223.30:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166822
Build The game build is 166822.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.