Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
0% full
Rank
top 33%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:38 UTC17d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:14 UTC FW25d ago | 2 | held half | 8.2 days | 0 |
| Fri 25 Sep, 23:39 UTC31d ago | 3 | halved by day 2 | 5.9 days | 1 |
| Fri 25 Sep, 16:11 UTC32d ago | 3 | – | 0.3 days | 0 |
| Thu 24 Sep, 16:44 UTC33d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 08:50 UTC33d ago | 1 | – | 0.3 days | 0 |
| Sat 19 Sep, 22:11 UTC37d ago | 1 | held half | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 810/ 950
- 2 683/ 750
- 3 190/ 250
- 4 28/ 100
- 5 377/ 455
- 6 160/ 200
Quick answers
from the figures on this pageServer details
Is Always Small Maps 2x less decay online, and how reliable is it?
Always Small Maps 2x less decay is up and taking players now. About 2 days 1 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 168 of 168 hours were online: 100%. The first time Rust Dashboard recorded it was 18 September 2026.
Which version of Rust does Always Small Maps 2x less decay run?
On Windows, Always Small Maps 2x less decay runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Always Small Maps 2x less decay located?
There is no region on Always Small Maps 2x less decay. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 173.90.239.20:28015.
Does Always Small Maps 2x less decay run smoothly?
Server fps averaged 238 over the last 48 hours and never dropped below 230. Buildings, deployables and everything else added up to a peak of 46,136 entities. It drew as much as 2,232 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include Always Small Maps 2x less decay?
You'll find Always Small Maps 2x less decay on these themed lists at Rust Dashboard: 2x Rust servers, shown live and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
What do the server tags on Always Small Maps 2x less decay mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon from Always Small Maps 2x less decay as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is Always Small Maps 2x less decay?
As things stand, 0 players are on Always Small Maps 2x less decay, which holds 100 slots. Averaged across the last seven days: 0 players, peaking at 2. Across the last 48 hours, the peak came at 18:00 UTC with an average of 0 players.
How does Always Small Maps 2x less decay rank against other Rust servers?
Player hours over seven days put Always Small Maps 2x less decay at #7,392, in the top 33% of all ranked servers.
Wipe schedule
What does wipe day look like on Always Small Maps 2x less decay?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 14 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. In the other cases it dropped below half by day 2.
What is the wipe schedule on Always Small Maps 2x less decay?
No next wipe can be predicted for Always Small Maps 2x less decay, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 23 hours ago the current world was made.
Map and rules
What are the rules and settings on Always Small Maps 2x less decay?
The name of Always Small Maps 2x less decay carries a 2x gather rate. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does Always Small Maps 2x less decay run?
The game generates the procedural map on Always Small Maps 2x less decay, size 3,000 with seed 1305954996. Size and seed fix the map, so this page can show it on RustMaps.
How to join
How do I join Always Small Maps 2x less decay?
Type client.connect 173.90.239.20:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
