Rust Dashboard89,289 playing

4Netplayers Rust Server

Online 173.237.55.30:22900 checked 2h ago

moddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
3
Peak, 7 days
3

0% full

Mon 20:00Wed 17:00players each hour · 48 hours · UTC

Rank

#4,273

top 19%

7-day average

1

peak 3

Last wipe

3d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 06:13 UTC3d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
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    183/ 225
  4. 4
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  5. 5
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Quick answers

from the figures on this page

Server

Is 4Netplayers Rust Server online, and how reliable is it?

Right now 4Netplayers Rust Server is running. Its reported uptime points to a restart roughly 19 hours ago. Over the last 3 full days, 71 of 72 hours were online: 99%. The first time Rust Dashboard recorded it was 24 October 2026.

Which version of Rust does 4Netplayers Rust Server run?

Rust network protocol 2635 and build 168909 is running on 4Netplayers Rust Server, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is 4Netplayers Rust Server located?

There is no region on 4Netplayers Rust Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 173.237.55.30:22900 is where it lives.

Does 4Netplayers Rust Server run smoothly?

Across the last 48 hours the average was 30 fps, with a floor of 30. At its highest the count reached 117,791 entities: buildings, deployables and the rest. It drew as much as 3,489 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include 4Netplayers Rust Server?

The Rust Dashboard lists that carry 4Netplayers Rust Server are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on 4Netplayers Rust Server mean?

The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from 4Netplayers Rust Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is 4Netplayers Rust Server?

4Netplayers Rust Server has 0 of its 10 slots filled at the moment. Over seven days the mean is 1 players and the peak is 3. Across the last 48 hours, the peak came at 21:00 UTC with an average of 3 players.

How does 4Netplayers Rust Server rank against other Rust servers?

Ranked #4,273 on the last seven days of player hours, 4Netplayers Rust Server is in the top 19% of all ranked servers.

Wipe days

What does wipe day look like on 4Netplayers Rust Server?

Its recent wipes averaged a peak of 3 players. On the latest wipe, 21 hours passed before the crowd peaked.

What is the wipe schedule on 4Netplayers Rust Server?

The record holds too few of 4Netplayers Rust Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 3 days 12 hours ago.

Map and rules

What are the rules and settings on 4Netplayers Rust Server?

You will not find a gather rate in the name of 4Netplayers Rust Server. Groups hold up to 8 players, the default for the game. survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does 4Netplayers Rust Server run?

4Netplayers Rust Server runs a procedural map of size 4,500 with seed 1854078996, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join 4Netplayers Rust Server?

The console in Rust opens with F1, and client.connect 173.237.55.30:22900 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server plays vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.