Rust Dashboard45,616 playing

Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 7m ago

moddedoxide

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Mon 02:00Wed 00:00players each hour · 48 hours · UTC

Rank

#10,545

top 47%

7-day average

0

peak 1

Last wipe

26d ago

no schedule published

Next wipe

8d 17h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  • 8d 17hThu 5 Nov, 19:00 UTCFW
  • 36d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    30/ 500
  2. 2
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    126/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
    44/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
    31/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server details

Is Chicago Chill No-Decay online, and how reliable is it?

Right now Chicago Chill No-Decay is running. Its reported uptime points to a restart roughly 5 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Chicago Chill No-Decay run?

Chicago Chill No-Decay runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Chicago Chill No-Decay located?

No region tag comes from Chicago Chill No-Decay. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 173.234.31.2:28035 is where it lives.

Does Chicago Chill No-Decay run smoothly?

Server fps averaged 107 over the last 48 hours and never dropped below 91. Buildings, deployables and everything else added up to a peak of 107,236 entities. Memory use peaked at 3,641 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include Chicago Chill No-Decay?

You'll find Chicago Chill No-Decay on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Chicago Chill No-Decay mean?

The browser in the game reads gmvanilla (Game mode): Vanilla survival is what runs here; mp50 (Max players): It holds 50 slots; ts12 (Group limit): Each team holds no more than 12; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from Chicago Chill No-Decay as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Chicago Chill No-Decay?

Chicago Chill No-Decay has 0 of its 50 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest.

How does Chicago Chill No-Decay rank against other Rust servers?

Ranked #10,545 on the last seven days of player hours, Chicago Chill No-Decay is in the top 47% of all ranked servers.

Reset times

What does wipe day look like on Chicago Chill No-Decay?

The average busiest point of its recent wipes was 3 players. On the latest wipe, 8 hours passed before the crowd peaked.

What is the wipe schedule on Chicago Chill No-Decay?

Wipes come once a month on Chicago Chill No-Decay, in step with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 26 days 6 hours ago.

Settings

What are the rules and settings on Chicago Chill No-Decay?

The name of Chicago Chill No-Decay gives no gather rate. Up to 12 players can share a group. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does Chicago Chill No-Decay run?

A procedural map of size 4,250 with seed 1583848389 is what Chicago Chill No-Decay runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join Chicago Chill No-Decay?

Type client.connect 173.234.31.2:28035 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://logicservers.com/game-servers/rust.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode Vanilla survival is what runs here.
mp50
Max players It holds 50 slots.
ts12
Group limit Each team holds no more than 12.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.