Wait...What? |Raid Bases and QOL Mods
Online 173.225.104.218:28080 checked 9m ago
Players now
Live- Full
- 2%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 3
2% full
Rank
top 21%
7-day average
peak 3
Last wipe
no schedule published
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW27d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 153/ 500
- 2 130/ 100
- 3 185/ 225
- 4 95/ 700
- 5 251/ 700
- 6 348/ 350
Quick answers
from the figures on this pageAbout
Is Wait...What? |Raid Bases and QOL Mods online, and how reliable is it?
Players can join Wait...What? |Raid Bases and QOL Mods: it is online. Its reported uptime points to a restart roughly 7 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Wait...What? |Raid Bases and QOL Mods run?
Rust network protocol 2635 and build 168909 is running on Wait...What? |Raid Bases and QOL Mods, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Wait...What? |Raid Bases and QOL Mods located?
No region tag comes from Wait...What? |Raid Bases and QOL Mods. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 173.225.104.218:28080.
Does Wait...What? |Raid Bases and QOL Mods run smoothly?
Across the last 48 hours the average was 84 fps, with a floor of 62. The world held as many as 120,306 entities, counting buildings, deployables and all the rest. At its highest, it took 3,451 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include Wait...What? |Raid Bases and QOL Mods?
These Rust Dashboard lists include Wait...What? |Raid Bases and QOL Mods: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Wait...What? |Raid Bases and QOL Mods mean?
These are the tags Wait...What? |Raid Bases and QOL Mods publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Wait...What? |Raid Bases and QOL Mods?
As things stand, 1 players are on Wait...What? |Raid Bases and QOL Mods, which holds 50 slots. Its seven-day average is 0 players, and it reached 3 at the highest. The busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.
How does Wait...What? |Raid Bases and QOL Mods rank against other Rust servers?
Ranked #4,787 on the last seven days of player hours, Wait...What? |Raid Bases and QOL Mods is in the top 21% of all ranked servers.
Wipe days
What does wipe day look like on Wait...What? |Raid Bases and QOL Mods?
Its recent wipes averaged a peak of 9 players. On the latest wipe, 28 hours passed before the crowd peaked.
What is the wipe schedule on Wait...What? |Raid Bases and QOL Mods?
Once a month Wait...What? |Raid Bases and QOL Mods wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 18 hours ago.
Rules
What are the rules and settings on Wait...What? |Raid Bases and QOL Mods?
You will not find a gather rate in the name of Wait...What? |Raid Bases and QOL Mods. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does Wait...What? |Raid Bases and QOL Mods run?
The game generates the procedural map on Wait...What? |Raid Bases and QOL Mods, size 4,050 with seed 1501002809. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join Wait...What? |Raid Bases and QOL Mods?
Type client.connect 173.225.104.218:28080 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.