Rust Dashboard48,366 playing

Beatwood Fan Club

Online 173.225.104.202:28145 checked 11m ago

teams off hardcore

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Wed 03:00Fri 01:00players each hour · 48 hours · UTC

Rank

#15,269

top 69%

7-day average

0

peak –

Last wipe

289d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 10 on average
    2/ 200
  2. 2
    [EU] Facepunch Hardcore 1EU · no group limit · monthly · 7 on average
    4/ 400
  3. 3
    Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average
    2/ 150
  4. 4
    Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average
    8/ 75
  5. 5
    [US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average
    2/ 400
  6. 6
    Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average
    1/ 100

Quick answers

from the figures on this page

About

Is Beatwood Fan Club online, and how reliable is it?

Right now Beatwood Fan Club is running. About 2 days 15 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Beatwood Fan Club run?

Beatwood Fan Club runs Rust network protocol 2617 and build 140534, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Beatwood Fan Club located?

The region code for Beatwood Fan Club is us4, and no region is published. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 173.225.104.202:28145 is where it lives.

Does Beatwood Fan Club run smoothly?

Server fps averaged 195 over the last 48 hours and never dropped below 143. The world held as many as 78,906 entities, counting buildings, deployables and all the rest. At its highest, it took 2,042 MB of memory. Players feel lag when fps drops and the entity count climbs.

Lists

Which Rust Dashboard lists and filters include Beatwood Fan Club?

You'll find Beatwood Fan Club on these themed lists at Rust Dashboard: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

What do the server tags on Beatwood Fan Club mean?

These are the tags Beatwood Fan Club publishes, read by the game's server browser: gmhardcore (Game mode): Hardcore rules apply: a harsher set; mp50 (Max players): 50 is the slot count; ts0 (Group limit): There are no teams here; v2617 (Protocol): The game protocol is 2617; your build has to match it to join; cs140534 (Build): The game build is 140534; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $rus4 (Region code): Region code: us4. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Beatwood Fan Club?

0 players are playing on Beatwood Fan Club right now, out of 50 slots. Its average over the last seven days comes to 0 players.

How does Beatwood Fan Club rank against other Rust servers?

Ranked #15,269 on the last seven days of player hours, Beatwood Fan Club is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Beatwood Fan Club?

The record holds too few of Beatwood Fan Club's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 289 days 22 hours ago.

Map and rules

What are the rules and settings on Beatwood Fan Club?

The name of Beatwood Fan Club gives no gather rate. No group limit is published. hardcore is the mode here, Facepunch's hardest mode. Raids and player fights are part of the game here. It appears in the Community section of the server browser. Valve's VAC anti-cheat runs here.

Which map does Beatwood Fan Club run?

A procedural map of size 3,500 is what Beatwood Fan Club runs, generated by the game.

Join

How do I join Beatwood Fan Club?

The console in Rust opens with F1, and client.connect 173.225.104.202:28145 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0

Game

gmhardcore
Game mode Hardcore rules apply: a harsher set.
mp50
Max players 50 is the slot count.
ts0
Group limit There are no teams here.
v2617
Protocol The game protocol is 2617; your build has to match it to join.
cs140534
Build The game build is 140534.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$rus4
Region code Region code: us4.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.