HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 105/ 500
- 2 122/ 100
- 3 149/ 225
- 4 46/ 700
- 5 4/ 200
- 6 18/ 1000
Quick answers
from the figures on this pageAbout
Is HyperNode | Rust Development Server online, and how reliable is it?
HyperNode | Rust Development Server is not online right now, and 23 days 18 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does HyperNode | Rust Development Server run?
Rust network protocol 2633 and build 165217 is running on HyperNode | Rust Development Server, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is HyperNode | Rust Development Server located?
There is no region on HyperNode | Rust Development Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 172.96.160.200:7730 is where it lives.
Tags
Which Rust Dashboard lists and filters include HyperNode | Rust Development Server?
You'll find HyperNode | Rust Development Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HyperNode | Rust Development Server mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp40 (Max players): The server has 40 slots; ts10 (Group limit): 10 is the most you can have per team; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs165217 (Build): This one runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from HyperNode | Rust Development Server as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is HyperNode | Rust Development Server?
At the moment HyperNode | Rust Development Server is offline; it last showed 23 days 18 hours ago.
How does HyperNode | Rust Development Server rank against other Rust servers?
Player hours over seven days put HyperNode | Rust Development Server at #15,962, in the top 71% of all ranked servers.
Wipe schedule
What does wipe day look like on HyperNode | Rust Development Server?
Its recent wipes averaged a peak of 0 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on HyperNode | Rust Development Server?
The record holds too few of HyperNode | Rust Development Server's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 52 days 7 hours ago the current world was made.
Settings
What are the rules and settings on HyperNode | Rust Development Server?
You will not find a gather rate in the name of HyperNode | Rust Development Server. 10 players is the most a group can take. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does HyperNode | Rust Development Server run?
The game generates the procedural map on HyperNode | Rust Development Server, size 3,500 with seed 123456789. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join HyperNode | Rust Development Server?
The console in Rust opens with F1, and client.connect 172.96.160.200:7730 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://hypernode.gg/ is where its website lives.