HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 21d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 72%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 74/ 500
- 2 127/ 100
- 3 72/ 225
- 4 58/ 700
- 5 18/ 200
- 6 9/ 1000
Quick answers
from the figures on this pageServer
Is HyperNode | Rust Development Server online, and how reliable is it?
The server is down at the moment. Its last sighting was 21 days 8 hours ago: HyperNode | Rust Development Server. Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does HyperNode | Rust Development Server run?
On Linux, HyperNode | Rust Development Server runs Rust network protocol 2634 and build 166652. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is HyperNode | Rust Development Server located?
There is no region on HyperNode | Rust Development Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 172.96.160.200:7700.
Tags
Which Rust Dashboard lists and filters include HyperNode | Rust Development Server?
You'll find HyperNode | Rust Development Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HyperNode | Rust Development Server mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): This one runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from HyperNode | Rust Development Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is HyperNode | Rust Development Server?
The last sighting of HyperNode | Rust Development Server was 21 days 8 hours ago; it is offline right now.
How does HyperNode | Rust Development Server rank against other Rust servers?
Player hours over seven days put HyperNode | Rust Development Server at #15,919, in the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on HyperNode | Rust Development Server?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 1 hours passed before the crowd peaked.
What is the wipe schedule on HyperNode | Rust Development Server?
HyperNode | Rust Development Server has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 23 days 7 hours ago.
Settings
What are the rules and settings on HyperNode | Rust Development Server?
No gather rate appears in the name of HyperNode | Rust Development Server. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does HyperNode | Rust Development Server run?
The game generates the procedural map on HyperNode | Rust Development Server, size 3,500 with seed 123456789. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join HyperNode | Rust Development Server?
Type client.connect 172.96.160.200:7700 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://hypernode.gg/.