Hex Dev
Offline 172.93.160.200:28015 checked 1h ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 46%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:04 UTC13d ago | 4 | – | running | 0 |
| Mon 12 Oct, 13:02 UTC15d ago | 1 | held half | 2.2 days | 1 |
| Sun 11 Oct, 18:44 UTC16d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC25d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC28d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC29d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC31d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC39d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC40d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 67/ 500
- 2 135/ 100
- 3 68/ 225
- 4 33/ 700
- 5 4/ 200
- 6 7/ 1000
Quick answers
from the figures on this pageServer
Is Hex Dev online, and how reliable is it?
The server is down at the moment. Its last sighting was 1 hours ago: Hex Dev. The uptime it reports puts its last restart about 5 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Hex Dev run?
Rust network protocol 2635 and build 168909 is running on Hex Dev, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Hex Dev located?
There is no region on Hex Dev. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 172.93.160.200:28015 is where it lives.
Does Hex Dev run smoothly?
Across the last 48 hours the average was 12 fps, with a floor of 1. At its highest the count reached 150,445 entities: buildings, deployables and the rest. Memory use peaked at 4,559 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include Hex Dev?
These Rust Dashboard lists include Hex Dev: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Hex Dev mean?
These are the tags Hex Dev publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Hex Dev?
At the moment Hex Dev is offline; it last showed 1 hours ago. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 10:00 UTC over the last 48 hours, when it averaged 0 players.
How does Hex Dev rank against other Rust servers?
Player hours over seven days put Hex Dev at #10,124, in the top 46% of all ranked servers.
Reset times
What does wipe day look like on Hex Dev?
At their busiest, its recent wipes drew 2 players on average. On the latest wipe, 15 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 67% of recent wipes. In the other cases it dropped below half by day 1.
What is the wipe schedule on Hex Dev?
No next wipe can be predicted for Hex Dev, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 13 days 11 hours ago.
Settings
What are the rules and settings on Hex Dev?
You will not find a gather rate in the name of Hex Dev. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Hex Dev run?
A procedural map of size 5,250 with seed 1337 is what Hex Dev runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Fallout Vault 117 Map.
Join
How do I join Hex Dev?
The console in Rust opens with F1, and client.connect 172.93.160.200:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.