Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 3
0% full
Rank
top 23%
7-day average
peak 3
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:04 UTC5d ago | 3 | – | running | 0 |
| Sat 17 Oct, 16:51 UTC12d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Fri 16 Oct, 20:54 UTC13d ago | 1 | – | 0.8 days | 0 |
| Sun 4 Oct, 15:36 UTC25d ago | 1 | halved by day 2 | 12.2 days | 0 |
| Thu 1 Oct, 17:45 UTC FW28d ago | 2 | halved by day 1 | 2.9 days | 1 |
| Tue 29 Sep, 19:21 UTC30d ago | 2 | – | 1.9 days | 0 |
| Sat 19 Sep, 18:57 UTC40d ago | 2 | halved by day 1 | 10 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 15/ 500
- 2 132/ 100
- 3 34/ 225
- 4 2/ 700
- 5 6/ 700
- 6 127/ 200
Quick answers
from the figures on this pageServer details
Is The Playground | Experimental Mods & Testing online, and how reliable is it?
Players can join The Playground | Experimental Mods & Testing: it is online. About 21 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does The Playground | Experimental Mods & Testing run?
Rust network protocol 2635 and build 168909 is running on The Playground | Experimental Mods & Testing, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is The Playground | Experimental Mods & Testing located?
No region is published by The Playground | Experimental Mods & Testing. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 172.240.123.100:25602 is where it lives.
Does The Playground | Experimental Mods & Testing run smoothly?
The last 48 hours gave an average of 61 server fps, and it never went under 35. At its highest the count reached 151,610 entities: buildings, deployables and the rest. It drew as much as 4,699 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include The Playground | Experimental Mods & Testing?
You'll find The Playground | Experimental Mods & Testing on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on The Playground | Experimental Mods & Testing mean?
These are the tags The Playground | Experimental Mods & Testing publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is The Playground | Experimental Mods & Testing?
As things stand, 0 players are on The Playground | Experimental Mods & Testing, which holds 40 slots. Its seven-day average is 0 players, and it reached 3 at the highest. It was busiest at 23:00 UTC over the last 48 hours, when it averaged 0 players.
How does The Playground | Experimental Mods & Testing rank against other Rust servers?
Player hours over seven days put The Playground | Experimental Mods & Testing at #5,117, in the top 23% of all ranked servers.
Wipe schedule
What does wipe day look like on The Playground | Experimental Mods & Testing?
Its recent wipes averaged a peak of 2 players. On the latest wipe, 8 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on The Playground | Experimental Mods & Testing?
There is no next wipe to predict: The Playground | Experimental Mods & Testing wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 5 days 11 hours ago.
Map and rules
What are the rules and settings on The Playground | Experimental Mods & Testing?
No gather rate appears in the name of The Playground | Experimental Mods & Testing. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does The Playground | Experimental Mods & Testing run?
A procedural map of size 4,500 with seed 1337 is what The Playground | Experimental Mods & Testing runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.
Connect
How do I join The Playground | Experimental Mods & Testing?
The console in Rust opens with F1, and client.connect 172.240.123.100:25602 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://mrga.craftingstore.net/.
