Rust Dashboard31,880 playing

RustProject DEV

Offline 171.225.248.136:28015 checked 9d ago

moddedcarbon

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,322

top 70%

7-day average

0

peak –

Last wipe

24d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct16 Oct19 Oct23 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2
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    135/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    59/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    19/ 700
  5. 5
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    3/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    5/ 1000

Quick answers

from the figures on this page

About

Is RustProject DEV online, and how reliable is it?

We last saw RustProject DEV 9 days 11 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 9 October 2026.

Which version of Rust does RustProject DEV run?

Rust network protocol 2634 and build 166494 is running on RustProject DEV, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.

Where is RustProject DEV located?

No region tag comes from RustProject DEV. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 171.225.248.136:28015.

Lists

Which Rust Dashboard lists and filters include RustProject DEV?

These Rust Dashboard lists include RustProject DEV: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on RustProject DEV mean?

These are the tags RustProject DEV publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): This one runs game build 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is RustProject DEV?

At the moment RustProject DEV is offline; it last showed 9 days 11 hours ago.

How does RustProject DEV rank against other Rust servers?

Ranked #15,322 on the last seven days of player hours, RustProject DEV is in the top 70% of all ranked servers.

Wipe schedule

What is the wipe schedule on RustProject DEV?

RustProject DEV has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 24 days 15 hours ago the current world was made.

Rules

What are the rules and settings on RustProject DEV?

The name of RustProject DEV gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does RustProject DEV run?

The game generates the map on RustProject DEV, which is procedural.

Join

How do I join RustProject DEV?

The console in Rust opens with F1, and client.connect 171.225.248.136:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol To join, your game must run protocol 2634.
cs166494
Build This one runs game build 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.