Rust Dashboard67,745 playing

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 11m ago

moddedoxide

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
4

0% full

Tue 13:00Thu 11:00players each hour · 48 hours · UTC

Rank

#3,552

top 16%

7-day average

1

peak 4

Last wipe

19d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC22d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC25d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    163/ 500
  2. 2
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  3. 3
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    184/ 225
  4. 4
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  5. 5
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Quick answers

from the figures on this page

Server details

Is Hardcore (Not yet finished construction) online, and how reliable is it?

Right now Hardcore (Not yet finished construction) is running. Its reported uptime points to a restart roughly 37 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 4 October 2026.

Which version of Rust does Hardcore (Not yet finished construction) run?

On Linux, Hardcore (Not yet finished construction) runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is Hardcore (Not yet finished construction) located?

There is no region on Hardcore (Not yet finished construction). A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 170.23.61.207:11352.

Does Hardcore (Not yet finished construction) run smoothly?

The last 48 hours gave an average of 57 server fps, and it never went under 31. The world held as many as 178,044 entities, counting buildings, deployables and all the rest. It drew as much as 4,650 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include Hardcore (Not yet finished construction)?

These Rust Dashboard lists include Hardcore (Not yet finished construction): Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Hardcore (Not yet finished construction) mean?

These are the tags Hardcore (Not yet finished construction) publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Hardcore (Not yet finished construction)?

0 players are playing on Hardcore (Not yet finished construction) right now, out of 100 slots. Its seven-day average is 1 players, and it reached 4 at the highest. Across the last 48 hours, the peak came at 08:00 UTC with an average of 2 players.

How does Hardcore (Not yet finished construction) rank against other Rust servers?

Ranked #3,552 on the last seven days of player hours, Hardcore (Not yet finished construction) is in the top 16% of all ranked servers.

Reset times

What does wipe day look like on Hardcore (Not yet finished construction)?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe came 14 hours after it began. The crowd held above half that peak until the next wipe in 100% of recent wipes.

What is the wipe schedule on Hardcore (Not yet finished construction)?

No next wipe can be predicted for Hardcore (Not yet finished construction), because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 19 days 6 hours ago.

Settings

What are the rules and settings on Hardcore (Not yet finished construction)?

You will not find a gather rate in the name of Hardcore (Not yet finished construction). The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. Valve's VAC anti-cheat runs here.

Which map does Hardcore (Not yet finished construction) run?

The game generates the procedural map on Hardcore (Not yet finished construction), size 4,000 with seed 7777. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join Hardcore (Not yet finished construction)?

Type client.connect 170.23.61.207:11352 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.