Rust Dashboard102,609 playing

RCE TAKEOVER

Online 170.23.127.203:25565 checked 12m ago

moddedoxide

Players now

Live
0of 200
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 20:00Thu 18:00players each hour · 48 hours · UTC

Rank

#15,289

top 69%

7-day average

0

peak –

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 151 on average
    94/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    127/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    153/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
    63/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average
    185/ 700
  6. 6
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
    348/ 350

Quick answers

from the figures on this page

Server details

Is RCE TAKEOVER online, and how reliable is it?

Players can join RCE TAKEOVER: it is online. The uptime it reports puts its last restart about 12 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does RCE TAKEOVER run?

Rust network protocol 2635 and build 168909 is running on RCE TAKEOVER, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is RCE TAKEOVER located?

There is no region on RCE TAKEOVER. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 170.23.127.203:25565 is where it lives.

Does RCE TAKEOVER run smoothly?

Across the last 48 hours the average was 235 fps, with a floor of 191. At its highest the count reached 44,868 entities: buildings, deployables and the rest. It drew as much as 2,063 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.

Lists

Which Rust Dashboard lists and filters include RCE TAKEOVER?

These Rust Dashboard lists include RCE TAKEOVER: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RCE TAKEOVER mean?

These are the tags RCE TAKEOVER publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is RCE TAKEOVER?

As things stand, 0 players are on RCE TAKEOVER, which holds 200 slots. The seven-day average for this server is 0 players.

How does RCE TAKEOVER rank against other Rust servers?

Ranked #15,289 on the last seven days of player hours, RCE TAKEOVER is in the top 69% of all ranked servers.

Reset times

What does wipe day look like on RCE TAKEOVER?

Its recent wipes averaged a peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on RCE TAKEOVER?

Too few wipes are on record for RCE TAKEOVER to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 26 days 14 hours ago.

Map and rules

What are the rules and settings on RCE TAKEOVER?

The name of RCE TAKEOVER gives no gather rate. Groups hold up to 8 players, the default for the game. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does RCE TAKEOVER run?

The game generates the procedural map on RCE TAKEOVER, size 3,000 with seed 2345976. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join RCE TAKEOVER?

The console in Rust opens with F1, and client.connect 170.23.127.203:25565 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp200
Max players The server has 200 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.