offline_test_server
Offline 169.1.93.174:28015 checked 8d ago
Players now
- Full
- 100%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
100% full
Rank
top 65%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:26 UTC8d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 268/ 300
- 2 21/ 250
- 3 16/ 250
- 4 167/ 200
- 5 87/ 200
- 6 22/ 100
Quick answers
from the figures on this pageServer details
Is offline_test_server online, and how reliable is it?
offline_test_server is not online right now, and 8 days 10 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 19 October 2026.
Which version of Rust does offline_test_server run?
Rust network protocol 2634 and build 167781 is running on offline_test_server, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.
Where is offline_test_server located?
No region tag comes from offline_test_server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 169.1.93.174:28015 is where it lives.
Lists
Which Rust Dashboard lists and filters include offline_test_server?
These Rust Dashboard lists include offline_test_server: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on offline_test_server mean?
These are the tags offline_test_server publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is offline_test_server?
At the moment offline_test_server is offline; it last showed 8 days 10 hours ago.
How does offline_test_server rank against other Rust servers?
Player hours over seven days put offline_test_server at #14,244, in the top 65% of all ranked servers.
Reset times
What does wipe day look like on offline_test_server?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on offline_test_server?
Too few wipes are on record for offline_test_server to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 8 days 11 hours ago.
Map and rules
What are the rules and settings on offline_test_server?
You will not find a gather rate in the name of offline_test_server. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
Which map does offline_test_server run?
The map is procedural and the game generates it on offline_test_server.
How to join
How do I join offline_test_server?
Type client.connect 169.1.93.174:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.