10x Development
Online NA 168.100.163.159:28010 checked 7m ago
Players now
Live- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
Rank
top 68% · #1480 in NA
7-day average
peak 1
Last wipe
weekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 13d 1hThu 12 Nov, 01:17 UTC
- 20d 1hThu 19 Nov, 01:17 UTC
- 27d 1hThu 26 Nov, 01:17 UTC
- 34d 19hThu 3 Dec, 19:00 UTCFW
- 41d 1hThu 10 Dec, 01:17 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 01:17 UTC22h ago | – | – | running | 0 |
| Thu 1 Oct, 17:45 UTC FW28d ago | 0+1 queue | – | – | 0 |
| Mon 21 Sep, 18:37 UTC38d ago | 1+1 queue | halved by day 5 | 10 days | 0 |
| Wed 16 Sep, 04:14 UTC43d ago | 4+1 queue | halved by day 1 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 140/ 200
- 2 249/ 300
- 3 11/ 100
- 4 1/ 125
- 5 6/ 75
- 6 1/ 100
Quick answers
from the figures on this pageServer
Is 10x Development online, and how reliable is it?
10x Development is up and taking players now. Its reported uptime points to a restart roughly 20 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does 10x Development run?
Rust network protocol 2635 and build 168909 is running on 10x Development, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is 10x Development located?
In North America, 10x Development lists itself with the NA tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 168.100.163.159:28010 is where it lives.
Does 10x Development run smoothly?
Server fps averaged 67 over the last 48 hours and never dropped below 67. The world held as many as 371,548 entities, counting buildings, deployables and all the rest. Memory use peaked at 7,962 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include 10x Development?
The Rust Dashboard lists that carry 10x Development are: 10x Rust servers, North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
Who runs 10x Development?
A atlasrust.us hostname is published by 10x Development, and by 5 other servers we track, so one operator most likely runs them all.
What do the server tags on 10x Development mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): It holds 0 slots; ts32 (Group limit): Each team holds no more than 32; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^w (Weekly): Wipes come weekly; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; modded (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it sits under North America from 10x Development as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is 10x Development?
0 players are on 10x Development as things stand. Over seven days the mean is 0 players and the peak is 1. It was busiest at 01:00 UTC over the last 48 hours, when it averaged 0 players.
How does 10x Development rank against other Rust servers?
Player hours over seven days put 10x Development at #15,142 overall and #1,480 in North America, in the top 68% of all ranked servers.
Wipe days
What does wipe day look like on 10x Development?
Its recent wipes averaged a peak of 2 players. Peak crowd came 0 hours into the latest wipe, with 1 waiting in the queue. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 3.
What is the wipe schedule on 10x Development?
Its schedule cannot be confirmed from the record, which holds too few of 10x Development's wipes, so the prediction follows the tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world now in play was generated 22 hours ago. The tags list wipes as weekly.
Rules
What are the rules and settings on 10x Development?
The name says 10x Development runs 10x gather. 32 players is the most a group can take. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does 10x Development run?
The game generates the procedural map on 10x Development, size 1,000 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Vitality Custom Map.
How to join
How do I join 10x Development?
Type client.connect 168.100.163.159:28010 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.