Sharts testing
Offline 168.100.162.21:30015 checked 1d ago
Players now
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
Rank
top 41%
7-day average
peak 2
No wipes
14 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
resets, no wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC2d ago | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC9d ago | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC22d ago | 1 | – | 13.1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 193/ 300
- 2 58/ 100
- 3 200/ 50
- 4 1/ 3300
- 5 1/ 300
- 6 2/ 100
Quick answers
from the figures on this pageServer
Is Sharts testing online, and how reliable is it?
Sharts testing is not online right now, and 43 hours have passed since we last saw it. The uptime it reports puts its last restart about 21 hours ago. The last 7 full days show 23% uptime, with 39 hours up out of 168. The first time Rust Dashboard recorded it was 16 September 2026.
Which version of Rust does Sharts testing run?
Sharts testing runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Sharts testing located?
No region is published by Sharts testing. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 168.100.162.21:30015.
Does Sharts testing run smoothly?
Across the last 48 hours the average was 60 fps, with a floor of 60. Buildings, deployables and everything else added up to a peak of 4,901 entities. It drew as much as 1,204 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include Sharts testing?
You'll find Sharts testing on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Sharts testing mean?
These are the tags Sharts testing publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is Sharts testing?
At the moment Sharts testing is offline; it last showed 43 hours ago. Averaged across the last seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 21:00 UTC, averaging 0 players.
How does Sharts testing rank against other Rust servers?
Ranked #9,054 on the last seven days of player hours, Sharts testing is in the top 41% of all ranked servers.
Reset times
What is the wipe schedule on Sharts testing?
No wipe schedule is kept on Sharts testing: the world is remade every few hours, and those resets are not wipes.
Settings
What are the rules and settings on Sharts testing?
You will not find a gather rate in the name of Sharts testing. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.
Which map does Sharts testing run?
Sharts testing runs a procedural map of size 1,500 with seed 47856, made by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.
Join
How do I join Sharts testing?
Type client.connect 168.100.162.21:30015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.