Stillwater Testing
Offline 168.100.162.13:29015 checked 4d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 00:30 UTC12d ago | 2 | – | running | 0 |
| Mon 5 Oct, 18:31 UTC23d ago | 3 | halved by day 7 | 11.2 days | 2 |
| Thu 1 Oct, 15:42 UTC27d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC28d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC30d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 169/ 500
- 2 128/ 100
- 3 81/ 700
- 4 23/ 200
- 5 25/ 1000
- 6 265/ 700
Quick answers
from the figures on this pageServer
Is Stillwater Testing online, and how reliable is it?
The server is down at the moment. Its last sighting was 4 days 15 hours ago: Stillwater Testing. It was online 42% of the last 7 full days, which is 71 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Stillwater Testing run?
Stillwater Testing runs Rust network protocol 2634 and build 167781, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Stillwater Testing located?
No region tag comes from Stillwater Testing. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 168.100.162.13:29015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include Stillwater Testing?
You'll find Stillwater Testing on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Who runs Stillwater Testing?
Stillwater Testing and 1 other server we track both publish a stillwatershores.org hostname, which points to the same operator in all likelihood.
What do the server tags on Stillwater Testing mean?
These are the tags Stillwater Testing publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp40 (Max players): The server has 40 slots; ts30 (Group limit): Teams top out at 30; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Stillwater Testing?
At the moment Stillwater Testing is offline; it last showed 4 days 15 hours ago. The seven-day average for this server is 0 players.
How does Stillwater Testing rank against other Rust servers?
Player hours over seven days put Stillwater Testing at #15,326, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on Stillwater Testing?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 2 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 33% of recent wipes. By day 4 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on Stillwater Testing?
There is no next wipe to predict: Stillwater Testing wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 12 days 12 hours ago.
Rules
What are the rules and settings on Stillwater Testing?
You will not find a gather rate in the name of Stillwater Testing. Up to 30 players can share a group. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
Which map does Stillwater Testing run?
The game generates the procedural map on Stillwater Testing, size 5,000 with seed 1383972055. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Custom Map.
Connect
How do I join Stillwater Testing?
Type client.connect 168.100.162.13:29015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.