Dev
Online NA 168.100.162.12:29015 checked 14m ago
Players now
Live- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
Rank
top 59% · #1411 in NA
7-day average
peak 1
Last wipe
weekly schedule
Next wipe
Wed 4 Nov, 20:36 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 20:36 UTC, in 6d 19h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 19hWed 4 Nov, 20:36 UTC
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 13d 19hWed 11 Nov, 20:36 UTC
- 20d 19hWed 18 Nov, 20:36 UTC
- 27d 19hWed 25 Nov, 20:36 UTC
- 34d 19hWed 2 Dec, 20:36 UTC
- 35d 17hThu 3 Dec, 19:00 UTCFW
- 41d 19hWed 9 Dec, 20:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:36 UTC4h ago | – | – | running | 0 |
| Mon 26 Oct, 19:35 UTC2d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 23 Oct, 04:45 UTC5d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 04:06 UTC6d ago | 1 | – | 1 days | 0 |
| Wed 14 Oct, 20:24 UTC14d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 18/ 100
- 2 3/ 150
- 3 36/ 250
- 4 43/ 250
- 5 500/ 525
- 6 21/ 100
Quick answers
from the figures on this pageServer details
Is Dev online, and how reliable is it?
Right now Dev is running. About 2 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Dev run?
Dev runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Dev located?
In North America, Dev lists itself with the NA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 168.100.162.12:29015.
Does Dev run smoothly?
Server fps averaged 59 over the last 48 hours and never dropped below 46. At its highest the count reached 73,132 entities: buildings, deployables and the rest. At its highest, it took 3,224 MB of memory. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include Dev?
These Rust Dashboard lists include Dev: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on Dev mean?
These are the tags Dev publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): 0 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^w (Weekly): It wipes once a week; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Dev?
Dev currently reports 0 players. Averaged across the last seven days: 0 players, peaking at 1. Across the last 48 hours, the peak came at 20:00 UTC with an average of 0 players.
How does Dev rank against other Rust servers?
Player hours over seven days put Dev at #13,076 overall and #1,411 in North America, in the top 59% of all ranked servers.
Wipe days
What does wipe day look like on Dev?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on Dev?
Too few wipes are on record for Dev to confirm its schedule, so the tag sets the prediction. On Wednesday 4 November at 20:36 UTC the next wipe is due. 4 hours ago the current world was made. The tags list wipes as weekly.
Settings
What are the rules and settings on Dev?
You will not find a gather rate in the name of Dev. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.
Which map does Dev run?
The game generates the procedural map on Dev, size 3,700 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.
How to join
How do I join Dev?
The console in Rust opens with F1, and client.connect 168.100.162.12:29015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.