PVE - The Last of Us
Online 167.160.93.2:28015 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 25%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:32 UTC6d ago | 2 | – | running | 0 |
| Mon 5 Oct, 17:35 UTC22d ago | 1 | held half | 16.2 days | 1 |
| Fri 2 Oct, 13:50 UTC25d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC31d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 49/ 100
- 2 38/ 50
- 3 20/ 100
- 4 21/ 175
- 5 18/ 150
- 6 10/ 90
Quick answers
from the figures on this pageServer details
Is PVE - The Last of Us online, and how reliable is it?
Players can join PVE - The Last of Us: it is online. Its reported uptime points to a restart roughly 33 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does PVE - The Last of Us run?
On Windows, PVE - The Last of Us runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is PVE - The Last of Us located?
No region tag comes from PVE - The Last of Us, though the name points to North America. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 167.160.93.2:28015 is where it lives.
Does PVE - The Last of Us run smoothly?
The last 48 hours gave an average of 30 server fps, and it never went under 30. At its highest the count reached 114,610 entities: buildings, deployables and the rest. It drew as much as 7,108 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include PVE - The Last of Us?
The Rust Dashboard lists that carry PVE - The Last of Us are: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on PVE - The Last of Us mean?
These are the tags PVE - The Last of Us publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is PVE - The Last of Us?
As things stand, 0 players are on PVE - The Last of Us, which holds 50 slots. Its seven-day average is 0 players, and it reached 2 at the highest. The busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.
How does PVE - The Last of Us rank against other Rust servers?
Player hours over seven days put PVE - The Last of Us at #5,568, in the top 25% of all ranked servers.
Wipe days
What does wipe day look like on PVE - The Last of Us?
Its recent wipes averaged a peak of 2 players. On the latest wipe, 3 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 67% of recent wipes. When that did not happen, the crowd was below half by day 5.
What is the wipe schedule on PVE - The Last of Us?
No next wipe can be predicted for PVE - The Last of Us, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 6 days 4 hours ago.
Settings
What are the rules and settings on PVE - The Last of Us?
No gather rate appears in the name of PVE - The Last of Us. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.
Which map does PVE - The Last of Us run?
PVE - The Last of Us runs a procedural map of size 4,250 with seed 979669, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join PVE - The Last of Us?
Type client.connect 167.160.93.2:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.