Rust Dashboard40,469 playing

PVE - The Last of Us

Online 167.160.93.2:28015 checked 9m ago

moddedoxide

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

0% full

Mon 03:00Wed 01:00players each hour · 48 hours · UTC

Rank

#5,568

top 25%

7-day average

0

peak 2

Last wipe

6d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.511.5203:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

01020304003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:32 UTC6d ago 2 – running 0
Mon 5 Oct, 17:35 UTC22d ago 1 held half 16.2 days 1
Fri 2 Oct, 13:50 UTC25d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC31d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 37 on average
    49/ 100
  2. 2 38/ 50
  3. 3
    [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
    20/ 100
  4. 4
    [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average
    21/ 175
  5. 5
    Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average
    18/ 150
  6. 6
    Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
    10/ 90

Quick answers

from the figures on this page

Server details

Is PVE - The Last of Us online, and how reliable is it?

Players can join PVE - The Last of Us: it is online. Its reported uptime points to a restart roughly 33 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does PVE - The Last of Us run?

On Windows, PVE - The Last of Us runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is PVE - The Last of Us located?

No region tag comes from PVE - The Last of Us, though the name points to North America. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 167.160.93.2:28015 is where it lives.

Does PVE - The Last of Us run smoothly?

The last 48 hours gave an average of 30 server fps, and it never went under 30. At its highest the count reached 114,610 entities: buildings, deployables and the rest. It drew as much as 7,108 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include PVE - The Last of Us?

The Rust Dashboard lists that carry PVE - The Last of Us are: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on PVE - The Last of Us mean?

These are the tags PVE - The Last of Us publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is PVE - The Last of Us?

As things stand, 0 players are on PVE - The Last of Us, which holds 50 slots. Its seven-day average is 0 players, and it reached 2 at the highest. The busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.

How does PVE - The Last of Us rank against other Rust servers?

Player hours over seven days put PVE - The Last of Us at #5,568, in the top 25% of all ranked servers.

Wipe days

What does wipe day look like on PVE - The Last of Us?

Its recent wipes averaged a peak of 2 players. On the latest wipe, 3 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 67% of recent wipes. When that did not happen, the crowd was below half by day 5.

What is the wipe schedule on PVE - The Last of Us?

No next wipe can be predicted for PVE - The Last of Us, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 6 days 4 hours ago.

Settings

What are the rules and settings on PVE - The Last of Us?

No gather rate appears in the name of PVE - The Last of Us. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does PVE - The Last of Us run?

PVE - The Last of Us runs a procedural map of size 4,250 with seed 979669, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

How to join

How do I join PVE - The Last of Us?

Type client.connect 167.160.93.2:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.