Rust Dashboard33,948 playing

[US] KILL DEVIL HILLS |RP|PVE|PVP|

Offline 167.160.93.167:28035 checked 1d ago

biweekly wipes moddedcarbonpve

Players now

1of 50
Full
2%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

2% full

Mon 06:00Tue 00:00players each hour · 48 hours · UTC

Rank

#6,931

top 31%

7-day average

0

peak 1

No wipes

resets

8 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Players

AveragePeak
00.250.50.75106:0010:0013:0017:0020:0000:00

Hourly average and peak, UTC.

Server performance

05010015020006:0010:0013:0017:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:57 UTC1d ago – – – 0
Sun 25 Oct, 14:13 UTC2d ago – – – 1
Sun 25 Oct, 13:58 UTC2d ago – – – 1
Sun 25 Oct, 13:06 UTC2d ago – – – 1
Sun 25 Oct, 11:56 UTC2d ago – – – 0
Sun 25 Oct, 10:35 UTC2d ago – – – 1
Sat 24 Oct, 19:44 UTC3d ago – – – 0
Sat 24 Oct, 11:54 UTC3d ago – – – 0
Sat 17 Oct, 12:19 UTC10d ago – – – 1
Sat 17 Oct, 11:55 UTC10d ago 1 – 7 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

Server details

Is [US] KILL DEVIL HILLS |RP|PVE|PVP| online, and how reliable is it?

We last saw [US] KILL DEVIL HILLS |RP|PVE|PVP| 29 hours ago. It is offline at the moment. About 10 minutes ago it restarted, judging by the uptime figure it gives. It was online 29% of the last 7 full days, which is 49 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [US] KILL DEVIL HILLS |RP|PVE|PVP| run?

Rust network protocol 2635 and build 168909 is running on [US] KILL DEVIL HILLS |RP|PVE|PVP|, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.

Where is [US] KILL DEVIL HILLS |RP|PVE|PVP| located?

No region tag comes from [US] KILL DEVIL HILLS |RP|PVE|PVP|, though the name points to North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 167.160.93.167:28035 is where it lives.

Does [US] KILL DEVIL HILLS |RP|PVE|PVP| run smoothly?

The last 48 hours gave an average of 94 server fps, and it never went under 77. The world held as many as 101,378 entities, counting buildings, deployables and all the rest. At its highest, it took 2,550 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include [US] KILL DEVIL HILLS |RP|PVE|PVP|?

These Rust Dashboard lists include [US] KILL DEVIL HILLS |RP|PVE|PVP|: Rust roleplay servers, North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What do the server tags on [US] KILL DEVIL HILLS |RP|PVE|PVP| mean?

These are the tags [US] KILL DEVIL HILLS |RP|PVE|PVP| publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^b (Biweekly): Two weeks is the gap between wipes; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is [US] KILL DEVIL HILLS |RP|PVE|PVP|?

At the moment [US] KILL DEVIL HILLS |RP|PVE|PVP| is offline; it last showed 29 hours ago. Over seven days the mean is 0 players and the peak is 1. Across the last 48 hours, the peak came at 17:00 UTC with an average of 0 players.

How does [US] KILL DEVIL HILLS |RP|PVE|PVP| rank against other Rust servers?

Ranked #6,931 on the last seven days of player hours, [US] KILL DEVIL HILLS |RP|PVE|PVP| is in the top 31% of all ranked servers.

Wipe schedule

What is the wipe schedule on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Every few hours [US] KILL DEVIL HILLS |RP|PVE|PVP| makes a new world, so there is no wipe schedule to keep and no reset counts as a wipe.

Settings

What are the rules and settings on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

The name of [US] KILL DEVIL HILLS |RP|PVE|PVP| gives no gather rate. Groups hold up to 8 players, the default for the game. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does [US] KILL DEVIL HILLS |RP|PVE|PVP| run?

A procedural map of size 4,000 with seed 1337 is what [US] KILL DEVIL HILLS |RP|PVE|PVP| runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.

Connect

How do I join [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Type client.connect 167.160.93.167:28035 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The danger comes from the world, not from other players, who do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.