Rust Dashboard92,684 playing

[TEST] Hillside mock main - not a real server

Online 167.114.158.11:28210 checked 11m ago

moddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Sun 20:00Tue 18:00players each hour · 48 hours · UTC

Rank

#15,383

top 70%

7-day average

0

peak –

Last wipe

12d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:33 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 163 on average
    201/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average
    124/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average
    191/ 225
  4. 4
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    30/ 200
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average
    165/ 700
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
    60/ 1000

Quick answers

from the figures on this page

Server details

Is [TEST] Hillside mock main - not a real server online, and how reliable is it?

[TEST] Hillside mock main - not a real server is up and taking players now. Over the last 7 full days, 168 of 168 hours were online: 100%. The first time Rust Dashboard recorded it was 19 September 2026.

Which version of Rust does [TEST] Hillside mock main - not a real server run?

[TEST] Hillside mock main - not a real server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is [TEST] Hillside mock main - not a real server located?

No region is published by [TEST] Hillside mock main - not a real server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 167.114.158.11:28210.

Lists

Which Rust Dashboard lists and filters include [TEST] Hillside mock main - not a real server?

These Rust Dashboard lists include [TEST] Hillside mock main - not a real server: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [TEST] Hillside mock main - not a real server mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from [TEST] Hillside mock main - not a real server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is [TEST] Hillside mock main - not a real server?

0 players are playing on [TEST] Hillside mock main - not a real server right now, out of 10 slots. The seven-day average for this server is 0 players.

How does [TEST] Hillside mock main - not a real server rank against other Rust servers?

Player hours over seven days put [TEST] Hillside mock main - not a real server at #15,383, in the top 70% of all ranked servers.

Reset times

What does wipe day look like on [TEST] Hillside mock main - not a real server?

Its recent wipes averaged a peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on [TEST] Hillside mock main - not a real server?

The record holds too few of [TEST] Hillside mock main - not a real server's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 12 days 20 hours ago the current world was made.

Rules

What are the rules and settings on [TEST] Hillside mock main - not a real server?

No gather rate appears in the name of [TEST] Hillside mock main - not a real server. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does [TEST] Hillside mock main - not a real server run?

The game generates the map on [TEST] Hillside mock main - not a real server, which is procedural.

Join

How do I join [TEST] Hillside mock main - not a real server?

The console in Rust opens with F1, and client.connect 167.114.158.11:28210 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.