[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 11m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 201/ 500
- 2 124/ 100
- 3 191/ 225
- 4 30/ 200
- 5 165/ 700
- 6 60/ 1000
Quick answers
from the figures on this pageServer details
Is [TEST] Hillside mock main - not a real server online, and how reliable is it?
[TEST] Hillside mock main - not a real server is up and taking players now. Over the last 7 full days, 168 of 168 hours were online: 100%. The first time Rust Dashboard recorded it was 19 September 2026.
Which version of Rust does [TEST] Hillside mock main - not a real server run?
[TEST] Hillside mock main - not a real server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is [TEST] Hillside mock main - not a real server located?
No region is published by [TEST] Hillside mock main - not a real server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 167.114.158.11:28210.
Lists
Which Rust Dashboard lists and filters include [TEST] Hillside mock main - not a real server?
These Rust Dashboard lists include [TEST] Hillside mock main - not a real server: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] Hillside mock main - not a real server mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from [TEST] Hillside mock main - not a real server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is [TEST] Hillside mock main - not a real server?
0 players are playing on [TEST] Hillside mock main - not a real server right now, out of 10 slots. The seven-day average for this server is 0 players.
How does [TEST] Hillside mock main - not a real server rank against other Rust servers?
Player hours over seven days put [TEST] Hillside mock main - not a real server at #15,383, in the top 70% of all ranked servers.
Reset times
What does wipe day look like on [TEST] Hillside mock main - not a real server?
Its recent wipes averaged a peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on [TEST] Hillside mock main - not a real server?
The record holds too few of [TEST] Hillside mock main - not a real server's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 12 days 20 hours ago the current world was made.
Rules
What are the rules and settings on [TEST] Hillside mock main - not a real server?
No gather rate appears in the name of [TEST] Hillside mock main - not a real server. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does [TEST] Hillside mock main - not a real server run?
The game generates the map on [TEST] Hillside mock main - not a real server, which is procedural.
Join
How do I join [TEST] Hillside mock main - not a real server?
The console in Rust opens with F1, and client.connect 167.114.158.11:28210 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.