Rust Dashboard35,650 playing

DO NOT JOIN - Hillside update test

Offline 167.114.158.11:28075 checked 39d ago

moddedoxide

Players now

0of 2
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,450

no region published

7-day average

0

peak –

Last wipe

47d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
    51/ 225
  4. 4
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    20/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is DO NOT JOIN - Hillside update test online, and how reliable is it?

The server is down at the moment. Its last sighting was 39 days 1 hours ago: DO NOT JOIN - Hillside update test. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 19 September 2026, when Rust Dashboard first saw it.

Which version of Rust does DO NOT JOIN - Hillside update test run?

On Linux, DO NOT JOIN - Hillside update test runs Rust network protocol 2633 and build 163207. Joining needs the same protocol on your side, and Steam handles that update.

Where is DO NOT JOIN - Hillside update test located?

No region is published by DO NOT JOIN - Hillside update test. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 167.114.158.11:28075.

Tags, lists

Which Rust Dashboard lists and filters include DO NOT JOIN - Hillside update test?

The Rust Dashboard lists that carry DO NOT JOIN - Hillside update test are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on DO NOT JOIN - Hillside update test mean?

These are the tags DO NOT JOIN - Hillside update test publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs163207 (Build): This one runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is DO NOT JOIN - Hillside update test?

The last sighting of DO NOT JOIN - Hillside update test was 39 days 1 hours ago; it is offline right now.

How does DO NOT JOIN - Hillside update test rank against other Rust servers?

Player hours over seven days put DO NOT JOIN - Hillside update test at #15,450, in the top – of all ranked servers.

Wipe schedule

What is the wipe schedule on DO NOT JOIN - Hillside update test?

DO NOT JOIN - Hillside update test has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 47 days 3 hours ago.

Settings

What are the rules and settings on DO NOT JOIN - Hillside update test?

You will not find a gather rate in the name of DO NOT JOIN - Hillside update test. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does DO NOT JOIN - Hillside update test run?

The game generates the map on DO NOT JOIN - Hillside update test, which is procedural.

Join

How do I join DO NOT JOIN - Hillside update test?

Type client.connect 167.114.158.11:28075 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp2
Max players The server has 2 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2633
Protocol Your game needs to be on the same version, protocol 2633, to get in.
cs163207
Build This one runs game build 163207.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.