Rust Dashboard34,171 playing

RustServer_28479

Online 163.44.113.25:28015 checked 10m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 07:00Thu 05:00players each hour · 48 hours · UTC

Rank

#14,679

top 66%

7-day average

0

peak 1

Last wipe

8d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:16 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average
    196/ 250
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    182/ 200
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    16/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average
    14/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
    15/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
    90/ 200

Quick answers

from the figures on this page

About

Is RustServer_28479 online, and how reliable is it?

RustServer_28479 is up and taking players now. Its reported uptime points to a restart roughly 5 days 7 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does RustServer_28479 run?

On Linux, RustServer_28479 runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is RustServer_28479 located?

No region tag comes from RustServer_28479. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 163.44.113.25:28015 is where it lives.

Does RustServer_28479 run smoothly?

Across the last 48 hours the average was 108 fps, with a floor of 85. At its highest the count reached 45,612 entities: buildings, deployables and the rest. Memory use peaked at 3,041 MB. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include RustServer_28479?

You'll find RustServer_28479 on these themed lists at Rust Dashboard: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RustServer_28479 mean?

These are the tags RustServer_28479 publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): 50 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is RustServer_28479?

As things stand, 0 players are on RustServer_28479, which holds 50 slots. Over seven days the mean is 0 players and the peak is 1.

How does RustServer_28479 rank against other Rust servers?

Player hours over seven days put RustServer_28479 at #14,679, in the top 66% of all ranked servers.

Reset times

What does wipe day look like on RustServer_28479?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe came 0 hours after it began.

What is the wipe schedule on RustServer_28479?

The record holds too few of RustServer_28479's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 8 days 16 hours ago the current world was made.

Settings

What are the rules and settings on RustServer_28479?

No gather rate appears in the name of RustServer_28479. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. It appears in the Community section of the server browser. VAC is on: that is Valve's anti-cheat.

Which map does RustServer_28479 run?

RustServer_28479 runs a procedural map of size 3,000 with seed 9644, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join RustServer_28479?

The console in Rust opens with F1, and client.connect 163.44.113.25:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp50
Max players 50 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.