Nate/tyler
Online 163.245.195.73:26026 checked 10m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 37%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:59 UTC4d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 62/ 500
- 2 121/ 100
- 3 112/ 225
- 4 36/ 700
- 5 119/ 700
- 6 347/ 350
Quick answers
from the figures on this pageServer details
Is Nate/tyler online, and how reliable is it?
Right now Nate/tyler is running. The uptime it reports puts its last restart about 3 days 23 hours ago. It was online 99% of the last 3 full days, which is 71 of 72 hours. Our records for it start on 25 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Nate/tyler run?
Nate/tyler runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Nate/tyler located?
No region tag comes from Nate/tyler. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 163.245.195.73:26026.
Does Nate/tyler run smoothly?
The last 48 hours gave an average of 60 server fps, and it never went under 51. At its highest the count reached 31,443 entities: buildings, deployables and the rest. Memory use peaked at 2,058 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include Nate/tyler?
The Rust Dashboard lists that carry Nate/tyler are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Nate/tyler mean?
These are the tags Nate/tyler publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp200 (Max players): It holds 200 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Nate/tyler?
As things stand, 0 players are on Nate/tyler, which holds 200 slots. Averaged across the last seven days: 0 players, peaking at 2. Across the last 48 hours, the peak came at 01:00 UTC with an average of 1 players.
How does Nate/tyler rank against other Rust servers?
Player hours over seven days put Nate/tyler at #8,335, in the top 37% of all ranked servers.
Wipe schedule
What does wipe day look like on Nate/tyler?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe came 2 hours after it began.
What is the wipe schedule on Nate/tyler?
Nate/tyler has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 4 days ago.
Map and rules
What are the rules and settings on Nate/tyler?
No gather rate appears in the name of Nate/tyler. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does Nate/tyler run?
Nate/tyler runs a procedural map of size 2,500 with seed 88451, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join Nate/tyler?
Type client.connect 163.245.195.73:26026 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.