Part Timers | PvPvE | PvE + PvP Zones | 2x | US
Online NA 162.33.23.89:27115 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
0% full
Rank
top 26% · #953 in NA
7-day average
peak 2
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 51% in NA, and #350 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 17/ 140
- 2 0/ 100
- 3 1/ 50
- 4 2/ 50
- 5 8/ 65
- 6 4/ 25
Quick answers
from the figures on this pageServer
Is Part Timers | PvPvE | PvE + PvP Zones | 2x | US online, and how reliable is it?
Players can join Part Timers | PvPvE | PvE + PvP Zones | 2x | US: it is online. Its reported uptime points to a restart roughly 3 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 11 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Part Timers | PvPvE | PvE + PvP Zones | 2x | US run?
Part Timers | PvPvE | PvE + PvP Zones | 2x | US runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Part Timers | PvPvE | PvE + PvP Zones | 2x | US located?
In North America, Part Timers | PvPvE | PvE + PvP Zones | 2x | US lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 162.33.23.89:27115 is where it lives.
Does Part Timers | PvPvE | PvE + PvP Zones | 2x | US run smoothly?
The last 48 hours gave an average of 222 server fps, and it never went under 163. At its highest the count reached 71,820 entities: buildings, deployables and the rest. At its highest, it took 2,133 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include Part Timers | PvPvE | PvE + PvP Zones | 2x | US?
You'll find Part Timers | PvPvE | PvE + PvP Zones | 2x | US on these themed lists at Rust Dashboard: 2x Rust servers, shown live, North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.
What do the server tags on Part Timers | PvPvE | PvE + PvP Zones | 2x | US mean?
These are the tags Part Timers | PvPvE | PvE + PvP Zones | 2x | US publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp20 (Max players): 20 is the slot count; ts4 (Group limit): Each team holds no more than 4; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): In the server browser it sits under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Part Timers | PvPvE | PvE + PvP Zones | 2x | US?
0 players are playing on Part Timers | PvPvE | PvE + PvP Zones | 2x | US right now, out of 20 slots. Its seven-day average is 0 players, and it reached 2 at the highest. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 1 players.
How does Part Timers | PvPvE | PvE + PvP Zones | 2x | US rank against other Rust servers?
Part Timers | PvPvE | PvE + PvP Zones | 2x | US holds #5,786 for player hours across seven days, #953 in North America, in the top 26% of all ranked servers. It ranks #350 among quad servers.
Reset times
What is the wipe schedule on Part Timers | PvPvE | PvE + PvP Zones | 2x | US?
The next wipe for Part Timers | PvPvE | PvE + PvP Zones | 2x | US is an estimate taken from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world now in play was generated 17 days 22 hours ago. A monthly wipe schedule is set out in its tags.
Rules
What are the rules and settings on Part Timers | PvPvE | PvE + PvP Zones | 2x | US?
The name of Part Timers | PvPvE | PvE + PvP Zones | 2x | US carries a 2x gather rate. Teams cap at 4 players (quad). pve is the mode here, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Part Timers | PvPvE | PvE + PvP Zones | 2x | US run?
Part Timers | PvPvE | PvE + PvP Zones | 2x | US runs a procedural map of size 3,500 with seed 417629, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join Part Timers | PvPvE | PvE + PvP Zones | 2x | US?
Type client.connect 162.33.23.89:27115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.